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Due to the fact that items are turned off by default in competitive play, glide tossing is limited in application. However, there are some characters that can produce their own items. For these characters, glide tossing serves as an excellent means of approach (granted that their glide tosses travel a serviceable distance). Glide tossing is faster and less punishable than dash tossing an item (in addition to potentially travelling more distance than a [[jump cancel throw]] depending on the character), and it leaves the character standing at the end, ready to segue into any of their moves. It moves the character forward with the advantages of a forward roll, but without the disadvantages. It also allows the character to throw as fast as their standing item throw, but while moving forward to help advance. | Due to the fact that items are turned off by default in competitive play, glide tossing is limited in application. However, there are some characters that can produce their own items. For these characters, glide tossing serves as an excellent means of approach (granted that their glide tosses travel a serviceable distance). Glide tossing is faster and less punishable than dash tossing an item (in addition to potentially travelling more distance than a [[jump cancel throw]] depending on the character), and it leaves the character standing at the end, ready to segue into any of their moves. It moves the character forward with the advantages of a forward roll, but without the disadvantages. It also allows the character to throw as fast as their standing item throw, but while moving forward to help advance. | ||
A few characters have truly outstanding glide tosses that allow them to slide much further than others, particularly {{SSBB|Pit}} (highest average distance), {{SSBB|Meta Knight}} (second highest average) and {{SSBB|Zero Suit Samus}}, the latter of which can throw her powerful power suit pieces out of a glide toss during the beginning of a match, immediately attack with her down smash should the opponent be at very low percents, and then regrab her item once the opponent has been knocked away. {{SSBB|Peach}} also makes an excellent glide tosser due to her [[vegetable]] down special, though not quite as powerful; she can combine her floating approach with her long-ranged glide toss at any time to frustrate opponents | A few characters have truly outstanding glide tosses that allow them to slide much further than others, particularly {{SSBB|Pit}} (highest average distance), {{SSBB|Meta Knight}} (second highest average) and {{SSBB|Zero Suit Samus}}, the latter of which can throw her powerful power suit pieces out of a glide toss during the beginning of a match, immediately attack with her down smash should the opponent be at very low percents, and then regrab her item once the opponent has been knocked away. {{SSBB|Peach}} also makes an excellent glide tosser due to her [[vegetable]] down special, though not quite as powerful; she can combine her floating approach with her long-ranged glide toss at any time to frustrate opponents. {{SSBB|R.O.B.}}'s glide toss covers a very large distance, and combined with his Gyro and low-lag ground game, his glide toss is one of the most dangerous. | ||
While glide tossing is nearly limited to characters that can produce items, most characters can glide toss in competitive play if they manage to catch said items. Some characters gain no distance by glide tossing, so they may be better off with other item approach methods (such as a jump cancel throw or a DITCIT). There is a difference between a character's glide toss not gaining any distance and not being able to perform this technique; a character that has a distance of 0 for their glide toss will still be able to cancel the initial [[roll]]. | While glide tossing is nearly limited to characters that can produce items, most characters can glide toss in competitive play if they manage to catch said items. Some characters gain no distance by glide tossing, so they may be better off with other item approach methods (such as a jump cancel throw or a DITCIT). There is a difference between a character's glide toss not gaining any distance and not being able to perform this technique; a character that has a distance of 0 for their glide toss will still be able to cancel the initial [[roll]]. |
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