Hammer Bro: Difference between revisions

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When the Hammer Bro is summoned, they remain stationary in the area where they are summoned and attack by throwing hammers at the opponents. They occasionally jump, which can give their thrown hammers extra distance.
When the Hammer Bro is summoned, they remain stationary in the area where they are summoned and attack by throwing hammers at the opponents. They occasionally jump, which can give their thrown hammers extra distance.


In ''Brawl'', like most Assist Trophy characters that appear on-stage, the Hammer Bro. is invincible; however, in ''[[Smash 4]]'' onward, they can be attacked and even KO'd. When they are KO'd, they act as they do in ''Super Mario Bros.'', falling through the stage while upside down. In ''[[Ultimate]]'', KO'ing the Hammer Bro Assist Trophy earns the player an extra point.
In ''Brawl'', like most Assist Trophy characters that appear on-stage, the Hammer Bro is invincible; however, in ''[[Smash 4]]'' onward, they can be attacked and even KO'd. When they are KO'd, they act as they do in ''Super Mario Bros.'', falling through the stage while upside down. In ''[[Ultimate]]'', KO'ing the Hammer Bro Assist Trophy earns the player an extra point.


''Ultimate's'' [[Training Mode]] describes the Hammer Bro Assist Trophy: ''Throws hammers. Lots and lots of hammers.'' They cannot be summoned in the [[Mute City SNES]] stage.
''Ultimate's'' [[Training Mode]] describes the Hammer Bro Assist Trophy: "''Throws hammers. Lots and lots of hammers.''" They cannot be summoned in the [[Mute City SNES]] stage.
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====In [[The Subspace Emissary]]====
====In [[The Subspace Emissary]]====
Hammer Bros. appear as enemies. Similar to their function as an Assist Trophy, they remain stationary, throw hammers at the player, and occasionally jumps to give their thrown hammers extra distance.
Hammer Bros. appear as enemies. Similar to their function as an Assist Trophy, they remain stationary, throw hammers at the player, and occasionally jump to give their thrown hammers extra distance.
=====Damage output=====
=====Damage output=====
{{EnemyResistances
{{EnemyResistances