Shadow Moses Island: Difference between revisions
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Occasionally, a spotlight will appear, shining onto the stage from the front, which moves around. If a fighter is spotted by the light, a "!" will appear over their head and the "discovery" sound effect from the ''Metal Gear'' games will play. The light will continue to follow the fighter for a while. The light has no effect on gameplay, being only an aesthetic element. | Occasionally, a spotlight will appear, shining onto the stage from the front, which moves around. If a fighter is spotted by the light, a "!" will appear over their head and the "discovery" sound effect from the ''Metal Gear'' games will play. The light will continue to follow the fighter for a while. The light has no effect on gameplay, being only an aesthetic element. | ||
A random Metal Gear will occasionally burst through the roof in the background: [[Metal Gear REX]], [[Metal Gear RAY]], or two [[Gekko]]s. In ''Brawl'', only one of these can appear per match. | A random Metal Gear will occasionally burst through the roof in the background: [[Metal Gear REX]], [[Metal Gear RAY]], or two [[Gekko]]s. In ''Brawl'', only one of these can appear per match. | ||
Also, they are determined randomly when the stage is loaded. In ''Ultimate'', the roof will repair itself after a while, allowing it to be broken through by another Metal Gear later in the match. The Metal Gears have no effect on gameplay. | |||
Snowfall is present as an aesthetic element on this stage. The amount of snowfall is randomly determined for each match, out of four possible levels: medium (40% chance), light (30%), heavy (20%) and none (10%). | Snowfall is present as an aesthetic element on this stage. The amount of snowfall is randomly determined for each match, out of four possible levels: medium (40% chance), light (30%), heavy (20%) and none (10%). |