32,736
edits
mNo edit summary |
|||
Line 30: | Line 30: | ||
**{{buff|Neutral infinite's wind finisher has higher knockback scaling (160 → 186).}} | **{{buff|Neutral infinite's wind finisher has higher knockback scaling (160 → 186).}} | ||
**{{buff|Neutral infinite keeps opponents on the ground while hitting them. This allows it to connect much more reliably.}} | **{{buff|Neutral infinite keeps opponents on the ground while hitting them. This allows it to connect much more reliably.}} | ||
**{{nerf|Neutral attack deals less damage (3%/3%/5% → 2%/1.5%/5% (hits 1-3), 1% → 0. | **{{nerf|Neutral attack deals less damage (3%/3%/5% → 2%/1.5%/5% (hits 1-3), 1% → 0.9% (infinite)).}} | ||
**{{change|Neutral infinite has altered particles.}} | **{{change|Neutral infinite has altered particles.}} | ||
**{{change|The infinite has gained a [[shieldstun]] multiplier of 3×. This allows it to lock opponents into their shields between each hit, and thus pressure them more effectively, but also allows them to cancel shieldstun and punish Robin more easily if they shield 10 hits or more.}} | **{{change|The infinite has gained a [[shieldstun]] multiplier of 3×. This allows it to lock opponents into their shields between each hit, and thus pressure them more effectively, but also allows them to cancel shieldstun and punish Robin more easily if they shield 10 hits or more.}} |
edits