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==Differences from {{SSBU|Samus}}== | ==Differences from {{SSBU|Samus}}== | ||
As with certain other [[Echo Fighter]]s, Dark Samus is nearly identical gameplay-wise to Samus, with largely aesthetic differences. However, she has many basic animations that are different from Samus, a more standard roll which does not involve turning into a Morph Ball, electric effects instead of fire effects for most of Samus's fire-based moves, and different models for both the Morph Ball and Missile. However, Dark Samus's small advantages over Samus (such as a slightly faster roll) are considered to be less situational than Samus's small advantages over Dark Samus (such as the ability to detonate enemy [[bomb]]s with her [[flame]] properties, larger shield size, or a smaller hurtbox after rolling). The gameplay differences between the two are so marginal that it is ultimately up to preference over which character to choose from. | As with certain other [[Echo Fighter]]s, Dark Samus is nearly identical gameplay-wise to Samus, with largely aesthetic differences. However, she has many basic animations that are different from Samus, a more standard roll which does not involve turning into a Morph Ball, electric effects instead of fire effects for most of Samus's fire-based moves, and different models for both the Morph Ball and Missile. However, Dark Samus's small advantages over Samus (such as a slightly faster roll) are considered to be less situational than Samus's small advantages over Dark Samus (such as the ability to detonate enemy [[bomb]]s with her [[flame]] properties, larger shield size, or a smaller hurtbox after rolling). The gameplay differences between the two, while more prominent than those between {{SSBU|Peach}} and {{SSBU|Daisy}}, are so marginal that it is ultimately up to preference over which character to choose from. | ||
===Aesthetics=== | ===Aesthetics=== | ||
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*{{change|Dark Samus hovers in midair during several of her animations, similar to {{SSBU|Mewtwo}}, {{SSBU|Rosalina & Luma}} and {{SSBU|Bowser Jr.}}.}} | *{{change|Dark Samus hovers in midair during several of her animations, similar to {{SSBU|Mewtwo}}, {{SSBU|Rosalina & Luma}} and {{SSBU|Bowser Jr.}}.}} | ||
**{{change|Dark Samus has a different idle stance. Her periodic idle poses are different aswell. Many of her animations, such as her crouch transition, have been changed to seamlessly transition into this stance.}} | **{{change|Dark Samus has a different idle stance. Her periodic idle poses are different aswell. Many of her animations, such as her crouch transition, have been changed to seamlessly transition into this stance.}} | ||
**{{change|Dark Samus has an animation for transitioning into her own idle stance from Samus's idle stance, which is used only for animations which she shares with Samus. She shares this trait with {{SSBU|Chrom}} and {{SSBU|Mythra}}}} | **{{change|Dark Samus has an animation for transitioning into her own idle stance from Samus's idle stance, which is used only for animations which she shares with Samus. She shares this trait with {{SSBU|Chrom}} and {{SSBU|Mythra}}.}} | ||
**{{change|Dark Samus' turning, walking, initial dash, inital dash turnaround, running, run turnaround and braking animations are completely different, with sound effect changes to appropriately match the animations.}} | **{{change|Dark Samus's turning, walking, initial dash, inital dash turnaround, running, run turnaround and braking animations are completely different, with sound effect changes to appropriately match the animations.}} | ||
**{{change|Dark Samus's jumping, double jumping and landing animations are different, with a different sound effect for her double jump. However, her falling animation is the same.}} | **{{change|Dark Samus's jumping, double jumping and landing animations are different, with a different sound effect for her double jump. However, her falling animation is the same.}} | ||
**{{change|Dark Samus has an altered animation for moving whilst shooting. However, the sound effects have not been changed to better match the animation.}} | **{{change|Dark Samus has an altered animation for moving whilst shooting. However, the sound effects have not been changed to better match the animation.}} | ||
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**{{change|Dark Samus's arm cannon splits into several shards for this move, instead of using a large cannon ring.}} | **{{change|Dark Samus's arm cannon splits into several shards for this move, instead of using a large cannon ring.}} | ||
**{{nerf|Phazon Laser lacks the thruster hitboxes of Samus's equivalent [[Zero Laser (Samus)|Final Smash]].}} | **{{nerf|Phazon Laser lacks the thruster hitboxes of Samus's equivalent [[Zero Laser (Samus)|Final Smash]].}} | ||
===Misc.=== | |||
*{{change|Dark Samus has a different pose when trapped inside of {{SSBU|Steve}}'s [[Minecart]].}} | |||
==Update History== | ==Update History== |
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