25,138
edits
(→Moveset: adding most special numbers even if I can't tell what they are yet, except for two mystery props (7% and 12%) that have the magic effect) |
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|neutral3dmg=4.2% | |neutral3dmg=4.2% | ||
|neutraldesc=An overhead strike, a forward thrust, and a spinning, horizontal strike. It is fast but very weak. Resembles the standard attack combo in the original ''Kingdom Hearts''. | |neutraldesc=An overhead strike, a forward thrust, and a spinning, horizontal strike. It is fast but very weak. Resembles the standard attack combo in the original ''Kingdom Hearts''. | ||
|ftiltcount=3 | |||
|ftiltname= | |ftiltname= | ||
|ftiltdmg=7.2% ( | |ftiltdmg=7.2% (single), 5.2% (combo) | ||
|ftilt2dmg=2.8% | |||
|ftilt3dmg=2.6% | |||
|ftiltdesc=An upward swing. If tapped or held, he will do a forward thrust and an overhead strike. A bit slower than his neutral attack, but much stronger. Uniquely for a [[natural combo]], the first hit knocks away opponents if cancelled, but continuing with the second hit will allow the rest of the hits to connect. Partially based on the {{iw|khwiki|Slapshot}} ability. | |ftiltdesc=An upward swing. If tapped or held, he will do a forward thrust and an overhead strike. A bit slower than his neutral attack, but much stronger. Uniquely for a [[natural combo]], the first hit knocks away opponents if cancelled, but continuing with the second hit will allow the rest of the hits to connect. Partially based on the {{iw|khwiki|Slapshot}} ability. | ||
|utiltname= | |utiltname= | ||
|utiltdmg=0.8% (hits 1- | |utiltdmg=0.8% (hits 1-5), 1.2% (hit 6), 4.6% (hit 7) | ||
|utiltdesc=Spins his Keyblade above his head before catching it with a swipe. Acts somewhat like {{SSBU|Palutena}}'s up tilt. Deals multiple hits and lacks vertical range, though the first hit has a scooping hitbox that can connect against nearby opponents. Resembles one of Sora's actions when performing the "Reflect" Reaction Command against Final Xemnas in ''Kingdom Hearts II,'' as well as the {{iw|khwiki|Chain Rave}} Deck Command from ''Kingdom Hearts: Re:coded.'' | |utiltdesc=Spins his Keyblade above his head before catching it with a swipe. Acts somewhat like {{SSBU|Palutena}}'s up tilt. Deals multiple hits and lacks vertical range, though the first hit has a scooping hitbox that can connect against nearby opponents. Resembles one of Sora's actions when performing the "Reflect" Reaction Command against Final Xemnas in ''Kingdom Hearts II,'' as well as the {{iw|khwiki|Chain Rave}} Deck Command from ''Kingdom Hearts: Re:coded.'' | ||
|dtiltname= | |dtiltname= | ||
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|dashdesc=A slide kick, similar to {{SSBU|Mario}}'s. Resembles the {{iw|khwiki|Sliding Dash}} ability, as it first appeared in the original ''Kingdom Hearts''. | |dashdesc=A slide kick, similar to {{SSBU|Mario}}'s. Resembles the {{iw|khwiki|Sliding Dash}} ability, as it first appeared in the original ''Kingdom Hearts''. | ||
|fsmashname= | |fsmashname= | ||
|fsmashdmg={{ChargedSmashDmgSSBU|15.4}} | |fsmashdmg={{ChargedSmashDmgSSBU|15.4}} (clean), {{ChargedSmashDmgSSBU|13.8}} (late) | ||
|fsmashdesc=A powerful, horizontal swing. Compared to the rest of Sora's moveset, it is very powerful, thus making it a go-to finisher. | |fsmashdesc=A powerful, horizontal swing. Compared to the rest of Sora's moveset, it is very powerful, thus making it a go-to finisher. | ||
|usmashname= | |usmashname= | ||
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|usmashdesc=Lifts his Keyblade upwards, emitting a brief flash of light. The hitbox is quite large, though it does not appear to reach too far beside him. It has a sweetspot at the end of the Keyblade that deals more damage and knockback. Resembles {{iw|khwiki|Magic Flash}}. | |usmashdesc=Lifts his Keyblade upwards, emitting a brief flash of light. The hitbox is quite large, though it does not appear to reach too far beside him. It has a sweetspot at the end of the Keyblade that deals more damage and knockback. Resembles {{iw|khwiki|Magic Flash}}. | ||
|dsmashname= | |dsmashname= | ||
|dsmashdmg={{ChargedSmashDmgSSBU|15.2}} | |dsmashdmg={{ChargedSmashDmgSSBU|15.2}} (near), {{ChargedSmashDmgSSBU|14.2}} (far) | ||
|dsmashdesc=Does a small hop and stabs his Keyblade to the ground, emitting a shockwave. Like {{SSBU|King K. Rool}}, {{SSBU|Ridley}} and {{SSBU|Incineroar}}'s down smashes, Sora's hurtbox shifts upwards during his hop, allowing him to evade attacks with low hitboxes. Resembles {{iw|khwiki|Finishing Leap}}. | |dsmashdesc=Does a small hop and stabs his Keyblade to the ground, emitting a shockwave. Like {{SSBU|King K. Rool}}, {{SSBU|Ridley}} and {{SSBU|Incineroar}}'s down smashes, Sora's hurtbox shifts upwards during his hop, allowing him to evade attacks with low hitboxes. Resembles {{iw|khwiki|Finishing Leap}}. | ||
|naircount=3 | |||
|nairname= | |nairname= | ||
|nairdmg={{ShortHopDmgSSBU|3.8}} | |nairdmg={{ShortHopDmgSSBU|3.8}} | ||
|nair2dmg={{ShortHopDmgSSBU|3.5}} | |||
|nair3dmg={{ShortHopDmgSSBU|6.8}} | |||
|nairdesc=Spins vertically with his Keyblade. Part of a three-hit combo: if tapped or held, he will do an upward strike and a downward strike. Each hit causes him to float slightly, similar to {{SSBU|Bayonetta}}'s forward aerial. The first hitbox has a wide, lasting hitbox, allowing it to be used out of a short hop to initiate aerial combos. Resembles {{iw|khwiki|Air Spiral}}. | |nairdesc=Spins vertically with his Keyblade. Part of a three-hit combo: if tapped or held, he will do an upward strike and a downward strike. Each hit causes him to float slightly, similar to {{SSBU|Bayonetta}}'s forward aerial. The first hitbox has a wide, lasting hitbox, allowing it to be used out of a short hop to initiate aerial combos. Resembles {{iw|khwiki|Air Spiral}}. | ||
|faircount=3 | |||
|fairname= | |fairname= | ||
|fairdmg={{ShortHopDmgSSBU|4.8}} | |fairdmg={{ShortHopDmgSSBU|4.8}} | ||
|fair2dmg={{ShortHopDmgSSBU|4}} | |||
|fair3dmg={{ShortHopDmgSSBU|6.8}} | |||
|fairdesc=A downward strike. Part of a three-hit combo: if tapped or held, he will do an upward strike and a spinning attack. Each hit causes him to float slightly, similar to Bayonetta's forward aerial. | |fairdesc=A downward strike. Part of a three-hit combo: if tapped or held, he will do an upward strike and a spinning attack. Each hit causes him to float slightly, similar to Bayonetta's forward aerial. | ||
|bairname= | |bairname= | ||
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|edgedesc= Sora crawls forward from the ledge, poking the Keyblade out at a low angle. | |edgedesc= Sora crawls forward from the ledge, poking the Keyblade out at a low angle. | ||
|nsname=Magic | |nsname=Magic | ||
|nsdmg=Firaga: 5.6% (clean), 5.2% (mid), 4.8% (late) Thundaga: 5.2% ( | |nsdmg=Firaga: 5.6% (clean), 5.2% (mid), 4.8% (late)<br/>Thundaga: 5.2% (each hit)<br/>Blizzaga: 2.4%/3.6% (particle), 1.8% (melee) | ||
|nsdesc=Sora casts one of three different spells: Firaga, Thundaga and Blizzaga, with each use cycling through the spells in the list. He starts with Firaga by default, then switches to Thundaga, then Blizzaga, and then back to Firaga again according to the command icon above his mugshot. Firaga is a fireball that moves straight, which can be tapped to fire continuously, and acts as a conventional projectile. Thundaga generates three vertical thunderbolts in front of Sora one at a time, which can combo into each other; they cover less distance in the air but are very effective for edgeguarding due to their vertical coverage. Blizzaga fires a stream of short-ranged ice crystals similar to {{SSBU|Ice Climbers}}' [[Blizzard]] which can freeze opponents and grant an opening. All three moves are counted as energy [[projectile]]s and can thus be [[absorb]]ed, [[Pocket]]ed and [[reflect]]ed, though all versions are difficult to use if Pocketed since they are either weak or possess vertical hitboxes. | |nsdesc=Sora casts one of three different spells: Firaga, Thundaga and Blizzaga, with each use cycling through the spells in the list. He starts with Firaga by default, then switches to Thundaga, then Blizzaga, and then back to Firaga again according to the command icon above his mugshot. Firaga is a fireball that moves straight, which can be tapped to fire continuously, and acts as a conventional projectile. Thundaga generates three vertical thunderbolts in front of Sora one at a time, which can combo into each other; they cover less distance in the air but are very effective for edgeguarding due to their vertical coverage. Blizzaga fires a stream of short-ranged ice crystals similar to {{SSBU|Ice Climbers}}' [[Blizzard]] which can freeze opponents and grant an opening. All three moves are counted as energy [[projectile]]s and can thus be [[absorb]]ed, [[Pocket]]ed and [[reflect]]ed, though all versions are difficult to use if Pocketed since they are either weak or possess vertical hitboxes. | ||
(Firaga and Blizzaga are based on their use and Sora's animations from the original ''Kingdom Hearts'', while Thundaga is based on Sora's animation from ''Kingdom Hearts'' but the straight-line shots of lightning are based on using the spell as Sora in ''Kingdom Hearts 358/2 Days''.) | (Firaga and Blizzaga are based on their use and Sora's animations from the original ''Kingdom Hearts'', while Thundaga is based on Sora's animation from ''Kingdom Hearts'' but the straight-line shots of lightning are based on using the spell as Sora in ''Kingdom Hearts 358/2 Days''.) | ||
|ssname=Sonic Blade | |ssname=Sonic Blade | ||
|ssdmg=5.2% (hit 1-3) | |ssdmg=5.2% (hit 1, manual hit 2-3), 3% (aimed hit 2-3) | ||
|ssdesc=Performs a high-speed thrusting attack. Like [[Quick Attack]], Sora can change directions multiple times during use to increase travel distance, with a maximum of three thrusts. If an opponent is hit with this move, a "Lock-On" target appears on them, and the remaining thrusts will automatically lock onto the victim; this does not occur if it hits a shielding opponent. Each thrust travels less distance, though its combined distance grants Sora a good recovery. However, it is rather slow, making it interruptible by opponents. Sora becomes [[helpless]] at the end of the move. | |ssdesc=Performs a high-speed thrusting attack. Like [[Quick Attack]], Sora can change directions multiple times during use to increase travel distance, with a maximum of three thrusts. If an opponent is hit with this move, a "Lock-On" target appears on them, and the remaining thrusts will automatically lock onto the victim; this does not occur if it hits a shielding opponent. Each thrust travels less distance, though its combined distance grants Sora a good recovery. However, it is rather slow, making it interruptible by opponents. Sora becomes [[helpless]] at the end of the move. | ||
|usname=Aerial Sweep | |usname=Aerial Sweep | ||
|usdmg=3.8% (hit 1), 2.1% (hits 2- | |usdmg=3.8% (hit 1), 2.1% (hits 2-6), 4.6% (hit 7) | ||
|usdesc=A series of spinning, inward slashes while jumping, similar to [[Spin Attack]]. Unlike similar moves, Sora will still jump and leave the ground if it is initiated while standing. It can be also be canceled into Sonic Blade to maximize recovery distance if done right before Sora goes into special freefall, though it causes Sora to become helpless otherwise. It deals good knockback, making it an effective finisher. | |usdesc=A series of spinning, inward slashes while jumping, similar to [[Spin Attack]]. Unlike similar moves, Sora will still jump and leave the ground if it is initiated while standing. It can be also be canceled into Sonic Blade to maximize recovery distance if done right before Sora goes into special freefall, though it causes Sora to become helpless otherwise. It deals good knockback, making it an effective finisher. | ||
|dsname=Counterattack | |dsname=Counterattack | ||
|dspage=Counterattack (Sora) | |dspage=Counterattack (Sora) | ||
|dsdmg= 1.4x (reflection) | |dsdmg=9% (minimum), 1.4x (reflection) | ||
|dsdesc=A counterattack in which Sora retaliates with an upward swing. Like {{SSBU|Mii Swordfighter}}'s [[Blade Counter]], the opponent will momentarily be thrown off balance in their grab release animation before they are hit by the counterattack (which references to gaining a 'Tech Point' when guarding in KH1). The counter does not cover his back effectively, meaning attacks behind him may end up connecting. He can also counter projectiles and reflect them with a 1.4x damage multiplier; however, it is unique as it deflects projectiles behind him, making it function more like a "parry" in 1v1 situations. | |dsdesc=A counterattack in which Sora retaliates with an upward swing. Like {{SSBU|Mii Swordfighter}}'s [[Blade Counter]], the opponent will momentarily be thrown off balance in their grab release animation before they are hit by the counterattack (which references to gaining a 'Tech Point' when guarding in KH1). The counter does not cover his back effectively, meaning attacks behind him may end up connecting. He can also counter projectiles and reflect them with a 1.4x damage multiplier; however, it is unique as it deflects projectiles behind him, making it function more like a "parry" in 1v1 situations. | ||
(When Sora is 'guarding', he is using an animation originally from ''Kingdom Hearts''.) | (When Sora is 'guarding', he is using an animation originally from ''Kingdom Hearts''.) |