Inhale (Kirby): Difference between revisions

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Because Kirby is smaller than most of the characters he inhales, his copied moves are sometimes inferior versions to theirs due to his lower reach and smaller hitboxes. This is typically applicable for physical neutral special attacks, as exemplified by moves such as the [[Giant Punch]], as well as certain projectiles; for example, Kirby's lower release point causes Mario's [[Fireball]]s to bounce faster and therefore last a shorter amount of time. On the other hand, his small size and unique moveset allow for interesting setups with some copied moves. For example, Kirby's relatively lower height prevents some characters from ducking under shots fired from projectiles such as [[Blaster]] and [[Bullet Climax]]. He can also [[laser lock]] more characters than Falco can for similar reasons. Some abilities are modified from the original copied character, simply because they require a part of a moveset that Kirby doesn't have. Some examples include Olimar's [[Pikmin Pluck]], where Kirby plucks a Pikmin and immediately throws it as a projectile before they disappear, or Rosalina and Luma's [[Luma Shot]], where Kirby shoots out a Luma to hit the opponent before the Luma immediately disappears.
Because Kirby is smaller than most of the characters he inhales, his copied moves are sometimes inferior versions to theirs due to his lower reach and smaller hitboxes. This is typically applicable for physical neutral special attacks, as exemplified by moves such as the [[Giant Punch]], as well as certain projectiles; for example, Kirby's lower release point causes Mario's [[Fireball]]s to bounce faster and therefore last a shorter amount of time. On the other hand, his small size and unique moveset allow for interesting setups with some copied moves. For example, Kirby's relatively lower height prevents some characters from ducking under shots fired from projectiles such as [[Blaster]] and [[Bullet Climax]]. He can also [[laser lock]] more characters than Falco can for similar reasons. Some abilities are modified from the original copied character, simply because they require a part of a moveset that Kirby doesn't have. Some examples include Olimar's [[Pikmin Pluck]], where Kirby plucks a Pikmin and immediately throws it as a projectile before they disappear, or Rosalina and Luma's [[Luma Shot]], where Kirby shoots out a Luma to hit the opponent before the Luma immediately disappears.
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In earlier Smash games, a majority of Kirby's copy abilities are identical or at least extremely similar to their original counterparts, although some have direct differences to their original counterparts (outside of Kirby's different dimensions/attributes). This is the case, as Kirby's copy abilities all have their own animation/hitbox data found within Kirby's character files. This meant that if the developers wanted to change a character's neutral special move, they would have to do the same with Kirby's versions and in some cases, Kirby's versions did not see those changes. An example of this which can be seen in ''Smash 64'', ''Melee'' and ''Brawl'' is with [[Falcon Punch]]. In ''Smash 64'', Kirby's Falcon Punch sweetspot deals 1% more than Captain Falcon's making it slightly stronger (although Kirby's aerial version does not deal extra shield damage). In ''Melee'', Kirby's Falcon Punch does not have a mid hit and its sweetspot and sourspot are positioned differently from Falcon's (with Falcon's sweetspot being closer to him while Kirby's is further away from him). In ''Brawl'', Kirby's Falcon Punch has smaller hitboxes than Falcon's; however, it has higher knockback scaling (keeping its values from ''Melee''), making it stronger than Falcon's.
In earlier Smash games, a majority of Kirby's copy abilities are identical or at least extremely similar to their original counterparts, although some have direct differences to their original counterparts (outside of Kirby's different dimensions/attributes). This is the case, as Kirby's copy abilities all have their own animation/hitbox data found within Kirby's character files. This meant that if the developers wanted to change a character's neutral special move, they would have to do the same with Kirby's versions and in some cases, Kirby's versions did not see those changes. An example of this which can be seen in ''Smash 64'', ''Melee'' and ''Brawl'' is with [[Falcon Punch]]. In ''Smash 64'', Kirby's Falcon Punch sweetspot deals 1% more than Captain Falcon's making it slightly stronger (although Kirby's aerial version does not deal extra shield damage). In ''Melee'', Kirby's Falcon Punch does not have a mid hit and its sweetspot and sourspot are positioned differently from Falcon's (with Falcon's sweetspot being closer to him while Kirby's is further away from him). In ''Brawl'', Kirby's Falcon Punch has smaller hitboxes than Falcon's; however, it has higher knockback scaling (keeping its values from ''Melee''), making it stronger than Falcon's.