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m (→Knockback-based Armor: Alphabetical order.) |
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| [[Giga Bowser]] || [[Tough Guy]] || Passive || 95 KB || Classified as a [[fighter ability]]. Tough Guy remains active at all times, even during attacks, just like Bowser's. | | [[Giga Bowser]] || [[Tough Guy]] || Passive || 95 KB || Classified as a [[fighter ability]]. Tough Guy remains active at all times, even during attacks, just like Bowser's. | ||
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| {{SSBU|Kazuya}} || [[ | | {{SSBU|Kazuya}} || [[Tough Body]] || Passive || 14 KB || Classified as a [[fighter ability]]. Tough Body remains active at all times, even during attacks. | ||
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| {{SSBU|Pac-Man}} || [[Power Pellet]] || 1-8 || 100 KB || Frames 1-8 after eating his power pellet, Pac-Man gains armor that can withstand up to 100 units of knockback before being launched. | |||
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| {{SSBU|Steve}} || [[Minecart]] || 18- || 60 KB || Activates as soon as Steve enters the minecart, and remains until he leaves. The minecart has 7 HP and is destroyed when it's depleted, like Snake's Cypher. However, the minecart will not be destroyed if its HP is lowered to 0 during the first 17 frames of the move; it will operate as usual once Steve sits in it on frame 18, effectively staying active with 0 HP until something hits and destroys it. | | {{SSBU|Steve}} || [[Minecart]] || 18- || 60 KB || Activates as soon as Steve enters the minecart, and remains until he leaves. The minecart has 7 HP and is destroyed when it's depleted, like Snake's Cypher. However, the minecart will not be destroyed if its HP is lowered to 0 during the first 17 frames of the move; it will operate as usual once Steve sits in it on frame 18, effectively staying active with 0 HP until something hits and destroys it. | ||
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| {{SSBU|Wario}} || [[Wario Bike]] || 1- || 20 KB and 60 KB || Moves dealing 20 KB or less won't make Wario flinch, but moves dealing under 60 KB won't launch him away, instead putting him in a forced dismount animation that lasts for 25 frames. Wario doesn't take any knockback during this animation, instead dropping straight down from where he was hit. The bike itself has 18 HP (unaffected by the [[1v1 multiplier]]) and can act as protection against attempts to contest it. The bike explodes when the HP is depleted; if Wario is still on the bike when that happens, he is dealt damage by the explosion, which is a throw dealing 6% (7.2% in 1v1), bypassing his armor. | | {{SSBU|Wario}} || [[Wario Bike]] || 1- || 20 KB and 60 KB || Moves dealing 20 KB or less won't make Wario flinch, but moves dealing under 60 KB won't launch him away, instead putting him in a forced dismount animation that lasts for 25 frames. Wario doesn't take any knockback during this animation, instead dropping straight down from where he was hit. The bike itself has 18 HP (unaffected by the [[1v1 multiplier]]) and can act as protection against attempts to contest it. The bike explodes when the HP is depleted; if Wario is still on the bike when that happens, he is dealt damage by the explosion, which is a throw dealing 6% (7.2% in 1v1), bypassing his armor. | ||
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| {{SSBU|Yoshi}} || [[Fighter ability|Midair jump]] || 1-44 || 120 KB || Classified as a [[fighter ability]]. This unique armor has been dubbed "Subtractive Armor" by the Yoshi playerbase, since the knockback applied to Yoshi after breaking through the armor is significantly lowered, as the armor subtracts the KB needed to break it before letting the rest go to Yoshi. Technically, the hit that breaks the armor sees its total knockback reduced by up to 120 when applied to Yoshi. The minimum knockback an attack that breaks the armor can do is 60 KB. | | {{SSBU|Yoshi}} || [[Fighter ability|Midair jump]] || 1-44 || 120 KB || Classified as a [[fighter ability]]. This unique armor has been dubbed "Subtractive Armor" by the Yoshi playerbase, since the knockback applied to Yoshi after breaking through the armor is significantly lowered, as the armor subtracts the KB needed to break it before letting the rest go to Yoshi. Technically, the hit that breaks the armor sees its total knockback reduced by up to 120 when applied to Yoshi. The minimum knockback an attack that breaks the armor can do is 60 KB. |
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