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*{{SSBM|Jigglypuff}}'s forward throw in ''Melee'' is unique in that the throw's intended knockback is overridden by the pre-throw hitbox's much higher knockback; this makes it the second strongest forward throw in the game, KOing most characters at around 140% at the edge. In later games, however, the throw works properly, and the move is significantly weaker, as a result, being unable to KO under 400% even at the edge. | *{{SSBM|Jigglypuff}}'s forward throw in ''Melee'' is unique in that the throw's intended knockback is overridden by the pre-throw hitbox's much higher knockback; this makes it the second strongest forward throw in the game, KOing most characters at around 140% at the edge. In later games, however, the throw works properly, and the move is significantly weaker, as a result, being unable to KO under 400% even at the edge. | ||
*{{SSBB|R.O.B.}}'s forward throw in ''Brawl'' is the fastest throw in the series, releasing opponents as soon as [[frame]] 2. | *{{SSBB|R.O.B.}}'s forward throw in ''Brawl'' is the fastest throw in the series, releasing opponents as soon as [[frame]] 2. | ||
*In ''Smash 4 | *In ''Smash 4'', the forward throws of [[Bowser]], [[Pit]], [[Dark Pit]], and [[Wario]] are all among the strongest in the game, KOing at around 130% near the edge. | ||
**However, in ''Ultimate'', Wario's forward throw is no longer among the strongest, it can only KO after 160% near the edge. | |||
**[[Incineroar]]'s forward throw is considered the strongest in ''Ultimate'' after patch [[8.0.0]], it can KO even below 110% near the edge. | |||
*[[Mr. Game %26 Watch]]'s forward throw and back throw are identitcal. | *[[Mr. Game %26 Watch]]'s forward throw and back throw are identitcal. | ||