269
edits
m (→Ground attacks) |
m (→Ground attacks) |
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Line 47: | Line 47: | ||
*[[Forward smash]]: | *[[Forward smash]]: | ||
**{{buff|Forward smash's second hit can be angled, allowing her to both hit characters in the air more reliably when angled up, and hit smaller characters when angled down.}} | **{{buff|Forward smash's second hit can be angled, allowing her to both hit characters in the air more reliably when angled up, and hit smaller characters when angled down.}} | ||
**{{buff|Forward smash's hitboxes now properly | **{{buff|Forward smash's hitboxes now properly match its animation, giving it slightly less start-up (frame 14, 27 → 13, 26).}} | ||
**{{buff|The first hit has different hitboxes for grounded and aerial opponents, with altered angles (45°/40°/38° → 60°/40°/38° (grounded)/45°/18°/16° (aerial)) and set knockback (50/68/72 → 35/68/72 (grounded)/38/60/67 (aerial)), allowing it to connect more reliably into the second hit.}} | **{{buff|The first hit has different hitboxes for grounded and aerial opponents, with altered angles (45°/40°/38° → 60°/40°/38° (grounded)/45°/18°/16° (aerial)) and set knockback (50/68/72 → 35/68/72 (grounded)/38/60/67 (aerial)), allowing it to connect more reliably into the second hit.}} | ||
**{{nerf|It has more ending lag (FAF 63 → 65).}} | **{{nerf|It has more ending lag (FAF 63 → 65).}} |
edits