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|•Reinforcements will appear during the battle | |•Reinforcements will appear during the battle | ||
|{{SSBUMusicLink|Castlevania|Lament of Innocence}} | |{{SSBUMusicLink|Castlevania|Lament of Innocence}} | ||
| | |'''Spirit Battle trivia:''' | ||
*Robin represents Hector, a Devil Forgemaster with the ability to create and command beings known as Innocent Devils. | *Robin represents Hector, a Devil Forgemaster with the ability to create and command beings known as Innocent Devils. | ||
*The Ridley minion represents The End, the winged final evolution form of the Devil-Type Innocent Devils. | *The Ridley minion represents The End, the winged final evolution form of the Devil-Type Innocent Devils. | ||
*The stage likely references the Forest of Jigramunt area from ''Castlevania: Curse of Darkness'', which had both a forest area and an underground cave area, much like The Great Cave Offensive. | *The stage likely references the Forest of Jigramunt area from ''Castlevania: Curse of Darkness'', which had both a forest area and an underground cave area, much like The Great Cave Offensive. | ||
*This spirit's Death's Scythe equipped ability | *The Battering Type items likely reference Hector's ability to combine weapons. | ||
----'''Other trivia:''' | |||
*This spirit's Death's Scythe equipped ability likely references Hector's ability to combine weapons. | |||
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|•The enemy's special moves have increased power<br>•The enemy favors side specials<br>•Reinforcements will appear during the battle | |•The enemy's special moves have increased power<br>•The enemy favors side specials<br>•Reinforcements will appear during the battle | ||
|{{SSBUMusicLink|Castlevania|Hail from the Past}} | |{{SSBUMusicLink|Castlevania|Hail from the Past}} | ||
| | |'''Spirit Battle trivia:''' | ||
*Zelda and Charlotte Aulin both utilize magic-based attacks. | *Zelda and Charlotte Aulin both utilize magic-based attacks. | ||
*The Richter minion represents Jonathan Morris, Charlotte's childhood friend. | *The Richter minion represents Jonathan Morris, Charlotte's childhood friend. | ||
*The stage features the castle in the background, referencing Dracula's Castle. | *The stage features the castle in the background, referencing Dracula's Castle. | ||
*The music references Charlotte's appearance in ''Portrait of Ruin''. | *The music references Charlotte's appearance in ''Portrait of Ruin''. | ||
* | *The battle conditions reference Charlotte's method of attack by utilizing magical tomes and spells, including her fire-based spells, Raging Fire or Explosion. | ||
*The Richter minion and the third battle condition references the strong friendship between Charlotte and Jonathan. | *The Richter minion and the third battle condition references the strong friendship between Charlotte and Jonathan. | ||
----'''Other trivia:''' | |||
*This spirit's Magic Attack ↑ ability references Charlotte's method of attack by utilizing magical tomes and spells, including her fire-based spells, Raging Fire or Explosion. | |||
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|•The enemy's throws have increased power<br>•The enemy has [[super armor]] but moves slower<br>•[[Stamina battle]] | |•The enemy's throws have increased power<br>•The enemy has [[super armor]] but moves slower<br>•[[Stamina battle]] | ||
|{{SSBUMusicLink|Castlevania|Mad Forest}} | |{{SSBUMusicLink|Castlevania|Mad Forest}} | ||
| | |'''Spirit Battle trivia:''' | ||
*Sheik and the Mummy are both wearing bandages. | *Sheik and the Mummy are both wearing bandages. | ||
*The stage references the Mummy being an enemy in the ''Castlevania'' series. In World of Light, the Mummy's spirit is located in the Dracula's Castle map. | *The stage references the Mummy being an enemy in the ''Castlevania'' series. In World of Light, the Mummy's spirit is located in the Dracula's Castle map. | ||
* | *The Slow Super Armor battle condition references the Mummies' slow movement towards the player. | ||
*The stamina battle condition references the stamina gameplay of the ''Castlevania'' series. | *The stamina battle condition references the stamina gameplay of the ''Castlevania'' series. | ||
----'''Other trivia:''' | |||
*This spirit's Speed ↓ ability references the Mummies' slow movement towards the player. | |||
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|{{SSBUMusicLink|Castlevania|Dwelling of Doom}} | |{{SSBUMusicLink|Castlevania|Dwelling of Doom}} | ||
| | | | ||
*The Giant Meta Knight | *The Giant Meta Knight represents Carmilla, a large flying character who shares a mask motif. | ||
*The music represents Carmilla's debut in ''Castlevania II: Simon's Quest''. | *The music represents Carmilla's debut in ''Castlevania II: Simon's Quest''. | ||
*The Defense ↑ and Invisibility rules likely | *The Defense ↑ and Invisibility rules likely reference Carmilla being a ghost character, as ghosts are often depicted as invisible. | ||
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*The black Wolf represents the Werewolf, a man who unwillingly takes the form of a black-furred humanoid beast. | *The black Wolf represents the Werewolf, a man who unwillingly takes the form of a black-furred humanoid beast. | ||
*The stage features a full moon in the background, referencing the myth of people in ''Castlevania'' and in most media transforming into werewolves under the light of the full moon. | *The stage features a full moon in the background, referencing the myth of people in ''Castlevania'' and in most media transforming into werewolves under the light of the full moon. | ||
*This spirit's Attack battle type, the Dash Attack ↑ ability | *This spirit's Attack battle type, and the battle conditions reference the myth of werewolves being faster and stronger after their transformation. | ||
----'''Other trivia:''' | |||
*This spirit's Dash Attack ↑ ability references the myth of werewolves being faster and stronger after their transformation. | |||
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