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Pikachu's main strengths are its fast frame data and dominant edgeguarding game, with the latter being considered among the best of the cast: all of Pikachu's aerials can autocancel in a short hop and its neutral, forward, back and up aerials are fast, all of them except for the latter are multihits that can combo into each other, with their extremely low ending lag making them excellent for combos, edgeguarding, and potential zero-to-deaths, while down aerial can meteor smash or spike in its first two active frames and is fast for its category, while up aerial is good for juggling. Pikachu's down aerial also is its only aerial with over 20 frames of ending lag. | Pikachu's main strengths are its fast frame data and dominant edgeguarding game, with the latter being considered among the best of the cast: all of Pikachu's aerials can autocancel in a short hop and its neutral, forward, back and up aerials are fast, all of them except for the latter are multihits that can combo into each other, with their extremely low ending lag making them excellent for combos, edgeguarding, and potential zero-to-deaths, while down aerial can meteor smash or spike in its first two active frames and is fast for its category, while up aerial is good for juggling. Pikachu's down aerial also is its only aerial with over 20 frames of ending lag. | ||
Pikachu is not without weaknesses, however: it has poor range outside of forward smash and down tilt, with most of its attacks being barely disjointed or not at all. Because of its lack of range, Pikachu tends to rely on using Thunder Jolt to help it approach the opponent. It tends to get | Pikachu is not without weaknesses, however: it has poor range outside of forward smash and down tilt, with most of its attacks being barely disjointed or not at all. Because of its lack of range, Pikachu tends to rely on using Thunder Jolt to help it approach the opponent. It tends to get KO'd at earlier percents due to being light, and also bears inconsistent raw KO power itself: forward and up smash are burdened by several sourspots, with the former being stronger in the mid hit, while its forward tilt, forward and back aerials and its up and back throws are unfit for KOing until around 150% or above, and while Thunder is powerful, it's slow and has high ending lag. A very notable weakness in Pikachu's neutral is its inability to trade due to many of its aerials being multihits, and so in a trade Pikachu will deal about 1% whilst taking the full damage of the move it traded with, which is a big deal with how light the character is. | ||
Overall, Pikachu's strengths outweigh its weaknesses and it is regularly considered a top-tier or even a contender for the best character in the game. | Overall, Pikachu's strengths outweigh its weaknesses and it is regularly considered a top-tier or even a contender for the best character in the game. |
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