Spin Attack: Difference between revisions
→Customization
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{{CustomSet|Link|Up|name1=Spin Attack|desc1=Strike opponents while spinning. Acts as a jump if used in midair.|name2=Shocking Spin|desc2=Strong and electrical, but sideways motion is reduced and it leaves you vulnerable.|name3=Whirling Leap|desc3=Sends you soaring high into the air, but doesn't deal any damage to opponents.}} | {{CustomSet|Link|Up|name1=Spin Attack|desc1=Strike opponents while spinning. Acts as a jump if used in midair.|name2=Shocking Spin|desc2=Strong and electrical, but sideways motion is reduced and it leaves you vulnerable.|name3=Whirling Leap|desc3=Sends you soaring high into the air, but doesn't deal any damage to opponents.}} | ||
# '''Spin Attack:''' Default. | # '''Spin Attack:''' Default. | ||
# '''Shocking Spin:''' Charges the attack with [[ | # '''Shocking Spin:''' Charges the attack with [[electricity properties]] and greatly increases the attack's damage, knockback and [[hit stun]]. However, the move has more ending lag and its use as recovery is almost as mediocre as its ''Brawl'' and especially its ''SSB'' version, traveling less distance and making Link fall before he finishes the entire aerial move. | ||
# '''Whirling Leap:''' Does no damage and cannot be charged, but sends Link up a much higher distance, making this version solely a recovery move. If used on the ground, Link will leap upwards and perform the aerial move. Gives Link extremely high [[air speed]] while the move is active. It also cannot snap to the ledge during the animation. | # '''Whirling Leap:''' Does no damage and cannot be charged, but sends Link up a much higher distance, making this version solely a recovery move. If used on the ground, Link will leap upwards and perform the aerial move. Gives Link extremely high [[air speed]] while the move is active. It also cannot snap to the ledge during the animation. | ||