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==In ''[[Super Smash Bros. Brawl]]''== | ==In ''[[Super Smash Bros. Brawl]]''== | ||
In ''Brawl'', shieldstun was further reduced. In terms of frame advantage, very few attacks are safe on shield. Combined with the lowered time to drop shield (taking 7 frames instead of 15), this means that hitting shields in ''Brawl'' puts attackers in a much more vulnerable position. This leads to a drastically more defensive metagame, where spacing attacks properly on shield is far more crucial, or a [[punish]] is nearly guaranteed otherwise. Additionally, {{SSBB|Yoshi}}'s shield is no longer immune to shieldstun, and his shield drop | In ''Brawl'', shieldstun was further reduced. In terms of frame advantage, very few attacks are safe on shield. Combined with the lowered time to drop shield (taking 7 frames instead of 15), this means that hitting shields in ''Brawl'' puts attackers in a much more vulnerable position. This leads to a drastically more defensive metagame, where spacing attacks properly on shield is far more crucial, or a [[punish]] is nearly guaranteed otherwise. Additionally, {{SSBB|Yoshi}}'s shield is no longer immune to shieldstun, and his shield drop takes 15 frames to complete (which is now drastically higher relative to the cast); in combination with him still having one of the slowest shield grabs as well as still being unable to jump out of shield, this gives him a significantly worse shield game compared to the rest of the cast. | ||
The approximate formula for shieldstun frames in ''Brawl'' is <code>d * 0.375</code>, rounded down. As a result, attacks that deal less than 2.7% damage inflict no shieldstun at all. | The approximate formula for shieldstun frames in ''Brawl'' is <code>d * 0.375</code>, rounded down. As a result, attacks that deal less than 2.7% damage inflict no shieldstun at all. |
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