The Legend of Zelda (universe): Difference between revisions

Listed stage availability for all games
No edit summary
Tag: Mobile edit
(Listed stage availability for all games)
Tag: Mobile edit
Line 51: Line 51:


===Stage===
===Stage===
*[[File:HyruleCastleIconSSB.png|right|link=Hyrule Castle]] '''[[Hyrule Castle]]''': A somewhat wide stage taking place on the top of the castle seen in ''Ocarina of Time''. The castle is where the royal family governs the land of Hyrule. Whirlwinds pop up here from time to time, though it seems to be more in reference to the transportation whirlwind seen in the first ''The Legend of Zelda'' than anything in ''Ocarina of Time''. In the top middle are three semi-solid platforms, and in the right is a dark green tent-like structure. Characters may stand on top of it and inside it, but cannot jump through it.{{clr}}
*[[File:HyruleCastleIconSSB.png|right|link=Hyrule Castle]] '''[[Hyrule Castle]]''' ([[Starter stage|Starter]]): A somewhat wide stage taking place on the top of the castle seen in ''Ocarina of Time''. The castle is where the royal family governs the land of Hyrule. Whirlwinds pop up here from time to time, though it seems to be more in reference to the transportation whirlwind seen in the first ''The Legend of Zelda'' than anything in ''Ocarina of Time''. In the top middle are three semi-solid platforms, and in the right is a dark green tent-like structure. Characters may stand on top of it and inside it, but cannot jump through it.{{clr}}


===Item===
===Item===
Line 72: Line 72:


===Stages===
===Stages===
*[[File:TempleIconSSBM.png|right|link=Temple]]'''Hyrule: [[Temple]]''': This iconic stage does not necessarily represent a specific location from any ''Zelda'' game, but is rather an amalgamation of many designs from throughout the ''Zelda'' series up to this point, though it does bear a resemblance to the palaces in ''Zelda II: The Adventure of Link''. The stage consists of three main sections; the left section that has a large platform above, the larger right section with three small platforms in the sky, and the underground section next to a tiny platform. This is by far the largest stage in ''Melee''.{{clr}}
*[[File:GreatBayIconSSBM.png|right|link=Great Bay]]'''Termina: [[Great Bay]]''' ([[Starter stage|Starter]]): This stage is based on ''Majora's Mask'', a game where Young Link travels to another country away from Hyrule called Termina. The stage takes place in the west coast of Termina where the third of the four dungeons in the game lies. The stage consists of three main solid platforms over water. On the right side of the stage is a turtle, acting as a fourth platform that sinks after 30 seconds, only to reappear after some time. [[Tingle]] can be seen floating in the air via a red balloon that can be stood on until it pops.{{clr}}
*[[File:GreatBayIconSSBM.png|right|link=Great Bay]]'''Termina: [[Great Bay]]''': This stage is based on ''Majora's Mask'', a game where Young Link travels to another country away from Hyrule called Termina. The stage takes place in the west coast of Termina where the third of the four dungeons in the game lies. The stage consists of three main solid platforms over water. On the right side of the stage is a turtle, acting as a fourth platform that sinks after 30 seconds, only to reappear after some time. [[Tingle]] can be seen floating in the air via a red balloon that can be stood on until it pops.{{clr}}
*[[File:TempleIconSSBM.png|right|link=Temple]]'''Hyrule: [[Temple]]''' ([[Starter stage|Starter]]): This iconic stage does not necessarily represent a specific location from any ''Zelda'' game, but is rather an amalgamation of many designs from throughout the ''Zelda'' series up to this point, though it does bear a resemblance to the palaces in ''Zelda II: The Adventure of Link''. The stage consists of three main sections; the left section that has a large platform above, the larger right section with three small platforms in the sky, and the underground section next to a tiny platform. This is by far the largest stage in ''Melee''.{{clr}}


===Items===
===Items===
Line 109: Line 109:


===Stages===
===Stages===
*[[File:Icon-bridgeofeldin.gif|right]]'''[[Bridge of Eldin]]''': The majority of this stage is based off ''The Legend of Zelda: Twilight Princess''. With an immensely wide flat bridge location where an enemy character from the game, [[King Bulblin]] riding upon [[Lord Bullbo]], will ride through and damage combatants, and drop bombs that will destroy sections of the bridge. Shortly afterward, a portal to the {{s|zeldawiki|Twilight Realm}} will open in the sky and magically fill in the gap with a new piece.{{clr}}
*[[File:Icon-bridgeofeldin.gif|right]]'''[[Bridge of Eldin]]''' ([[Starter stage|Starter]]): The majority of this stage is based off ''The Legend of Zelda: Twilight Princess''. With an immensely wide flat bridge location where an enemy character from the game, [[King Bulblin]] riding upon [[Lord Bullbo]], will ride through and damage combatants, and drop bombs that will destroy sections of the bridge. Shortly afterward, a portal to the {{s|zeldawiki|Twilight Realm}} will open in the sky and magically fill in the gap with a new piece.{{clr}}


*[[File:Icon-pirateship.gif|right]]'''[[Pirate Ship]]''': Based off the enormous ocean Link must cross in ''The Legend of Zelda: The Wind Waker'', characters fight on {{s|zeldawiki|Tetra}}'s pirate ship, passing by cannons that fire cannonballs, getting swept up in a twister, and getting flung clean up into the sky and plunging back down into the ocean. Sometimes the ship will crash into a giant rock and won't be able to move anymore.{{clr}}
*[[File:Icon-pirateship.gif|right]]'''[[Pirate Ship]]''' ([[Unlockable stage|Unlockable]]): Based off the enormous ocean Link must cross in ''The Legend of Zelda: The Wind Waker'', characters fight on {{s|zeldawiki|Tetra}}'s pirate ship, passing by cannons that fire cannonballs, getting swept up in a twister, and getting flung clean up into the sky and plunging back down into the ocean. Sometimes the ship will crash into a giant rock and won't be able to move anymore.{{clr}}


*[[File:Icon-templemelee.gif|right]]'''[[Past Stages and Melee Stages|Melee Stages]]: [[Hyrule Temple|Temple]]''': One of the few stages to return from the previous game, this stage only received minor changes, such as a few areas that differ [especially the removal of the edge near the bottom right of the fight club] and the addition of [[My Music]]. It is the only ''Melee'' stage to receive a new song: a remix of the Great Palace theme from ''Zelda II''.{{clr}}
*[[File:Icon-templemelee.gif|right]]'''[[Past Stages and Melee Stages|Melee Stages]]: [[Temple]]''' ([[Starter stage|Starter]]): One of the few stages to return from the previous game, this stage only received minor changes, such as a few areas that differ [especially the removal of the edge near the bottom right of the fight club] and the addition of [[My Music]]. It is the only ''Melee'' stage to receive a new song: a remix of the Great Palace theme from ''Zelda II''.{{clr}}


===Items===
===Items===
Line 173: Line 173:


====''for Nintendo 3DS''====
====''for Nintendo 3DS''====
*[[File:GerudoValleyIconSSB4-3.png|75px|right|link=Gerudo Valley]]'''[[Gerudo Valley]]''' ([[Starter]]): a spacious arena staged in the [[zeldawiki:Gerudo Valley|titular desert valley]] from ''Ocarina of Time'', above a chasm leading to {{s|zeldawiki|Zora's River}}. It aesthetically derives from ''{{s|zeldawiki|Ocarina of Time 3D}}''. The central bridge can be destroyed, revealing beds of spikes at the base of the chasm. The sorceress sisters {{s|zeldawiki|Koume}} and {{s|zeldawiki|Kotake}} occasionally appear to wreak havoc on the stage. Koume casts a spell that sets the left side of the stage ablaze, while Kotake unleashes icy spikes on the right side. It is one of the possible stages to appear in Level 2 of [[All-Star Mode]] as a [[home stage]] for Link and Zelda. Its [[Ω form]] is columnar. Gerudo Valley was one the first stages revealed for the 3DS version, appearing in the 1st Trailer at E3 2013, alongside Spirit Train. It is the first stage based on a location from ''Ocarina of Time'' since Hyrule Castle.{{clr}}
*[[File:GerudoValleyIconSSB4-3.png|75px|right|link=Gerudo Valley]]'''[[Gerudo Valley]]''' ([[Starter stage|Starter]]): a spacious arena staged in the [[zeldawiki:Gerudo Valley|titular desert valley]] from ''Ocarina of Time'', above a chasm leading to {{s|zeldawiki|Zora's River}}. It aesthetically derives from ''{{s|zeldawiki|Ocarina of Time 3D}}''. The central bridge can be destroyed, revealing beds of spikes at the base of the chasm. The sorceress sisters {{s|zeldawiki|Koume}} and {{s|zeldawiki|Kotake}} occasionally appear to wreak havoc on the stage. Koume casts a spell that sets the left side of the stage ablaze, while Kotake unleashes icy spikes on the right side. It is one of the possible stages to appear in Level 2 of [[All-Star Mode]] as a [[home stage]] for Link and Zelda. Its [[Ω form]] is columnar. Gerudo Valley was one the first stages revealed for the 3DS version, appearing in the 1st Trailer at E3 2013, alongside Spirit Train. It is the first stage based on a location from ''Ocarina of Time'' since Hyrule Castle.{{clr}}
*[[File:SpiritTrainIconSSB4-3.png|75px|right|link=Spirit Train]]'''[[Spirit Train]]''' ([[Starter]]): staged on a [[zeldawiki:Spirit Train|divine locomotive]] from ''[[zeldawiki:The Legend of Zelda: Spirit Tracks|Spirit Tracks]]'' piloted by [[zeldawiki:Link#Spirit Tracks|Engineer Link]]. The Spirit Train's cars serve as steady ground in an otherwise fast-moving environment, similar to [[Big Blue]]. When Link or Toon Link participate in a match on the Spirit Train, the royal conductor {{s|zeldawiki|Alfonzo}} stands in for Engineer Link. It is one of the possible stages to appear in Level 5 of [[All-Star Mode]] as a [[home stage]] for Sheik and Ganondorf. Its [[Ω form]] is a spacious floating platform like [[Final Destination]]. It was one the first stages revealed for the 3DS version, appearing in the 1st Trailer at E3 2013 alongside Gerudo Valley. This is one of the few 3DS stages to represent a handheld-exclusive title.
*[[File:SpiritTrainIconSSB4-3.png|75px|right|link=Spirit Train]]'''[[Spirit Train]]''' ([[Starter stage|Starter]]): staged on a [[zeldawiki:Spirit Train|divine locomotive]] from ''[[zeldawiki:The Legend of Zelda: Spirit Tracks|Spirit Tracks]]'' piloted by [[zeldawiki:Link#Spirit Tracks|Engineer Link]]. The Spirit Train's cars serve as steady ground in an otherwise fast-moving environment, similar to [[Big Blue]]. When Link or Toon Link participate in a match on the Spirit Train, the royal conductor {{s|zeldawiki|Alfonzo}} stands in for Engineer Link. It is one of the possible stages to appear in Level 5 of [[All-Star Mode]] as a [[home stage]] for Sheik and Ganondorf. Its [[Ω form]] is a spacious floating platform like [[Final Destination]]. It was one the first stages revealed for the 3DS version, appearing in the 1st Trailer at E3 2013 alongside Gerudo Valley. This is one of the few 3DS stages to represent a handheld-exclusive title.


====''for Wii U''====
====''for Wii U''====
*[[File:SkyloftIconSSB4-U.png|75px|right|link=Skyloft]]'''[[Skyloft]]''' ([[Starter]]): staged on floating platforms that travels to various locations on the [[zeldawiki:Skyloft|titular floating isle]] from ''{{s|zeldawiki|Skyward Sword}}''. Similar to [[Delfino Plaza]], the primary platform brings the fight to various areas about Skyloft, such as the [[zeldawiki:Bazaar (Skyward Sword)|Bazaar]], the {{s|zeldawiki|Knight Academy}}, the {{s|zeldawiki|Statue of the Goddess}}, and the {{s|zeldawiki|Light Tower}}. While all visited locales have widely varied platform arrangements, the main floating platform cycles through basic [[Battlefield]]-like layouts. {{s|zeldawiki|Loftwing}}s can be seen soaring in the background, as well as {{s|zeldawiki|Beedle's Air Shop}}. It is one of the possible stages to appear in Level 6 of [[All-Star Mode]] as a [[home stage]] for Link and Zelda. Its [[Ω form]] is a spacious floating platform like [[Final Destination]]. It was one the first stages revealed for the Wii U version, appearing in the 1st Trailer at E3 2013.{{clr}}
*[[File:SkyloftIconSSB4-U.png|75px|right|link=Skyloft]]'''[[Skyloft]]''' ([[Starter stage|Starter]]): staged on floating platforms that travels to various locations on the [[zeldawiki:Skyloft|titular floating isle]] from ''{{s|zeldawiki|Skyward Sword}}''. Similar to [[Delfino Plaza]], the primary platform brings the fight to various areas about Skyloft, such as the [[zeldawiki:Bazaar (Skyward Sword)|Bazaar]], the {{s|zeldawiki|Knight Academy}}, the {{s|zeldawiki|Statue of the Goddess}}, and the {{s|zeldawiki|Light Tower}}. While all visited locales have widely varied platform arrangements, the main floating platform cycles through basic [[Battlefield]]-like layouts. {{s|zeldawiki|Loftwing}}s can be seen soaring in the background, as well as {{s|zeldawiki|Beedle's Air Shop}}. It is one of the possible stages to appear in Level 6 of [[All-Star Mode]] as a [[home stage]] for Link and Zelda. Its [[Ω form]] is a spacious floating platform like [[Final Destination]]. It was one the first stages revealed for the Wii U version, appearing in the 1st Trailer at E3 2013.{{clr}}
*[[File:TempleIconSSB4-U.png|75px|right|link=Temple]]{{GameIcon|SSBM}} '''[[Temple]]''' ([[Starter]]): a massive arena staged on a floating [[zeldawiki:Dungeons in The Adventure of Link|palace]] from ''{{s|zeldawiki|Zelda II: The Adventure of Link}}''. Temple has received a significant graphical overhaul in its transition from ''Brawl'', and the positioning of its platforms have been adjusted to make the [[Temple#Fight Club|Fight Club]] area less narrow.  This stage is large enough to accommodate [[8-Player Smash]] and was one of the first stages revealed to support it. Its [[Ω form]] is staged on a [[Final Destination]]-like platform, with the original main Temple platforms floating in the background.{{clr}}
*[[File:BridgeofEldinIconSSB4-U.png|75px|right|link=Bridge of Eldin]]{{GameIcon|SSBB}} '''[[Bridge of Eldin]]''' ([[Starter stage|Starter]]): a spacious arena staged on the [[zeldawiki:Bridge of Eldin|titular masonic bridge]] from ''{{s|zeldawiki|Twilight Princess}}'', high above a canyon at the foot of Hyrule Castle. {{s|zeldawiki|King Bulbin}} often rides across the bridge on the back of his stead {{s|zeldawiki|Lord Bulbo}}, causing damage to any fighters they make contact with. They are occasionally accompanied by a {{s|zeldawiki|Bulbin}}, who trails behind on foot. King Bulbin occasionally drops a bomb that severs the Bridge of Eldin into two platforms with a bottomless pit between them. The bridge is eventually restored by a {{s|zeldawiki|Twilight Portal}}. This stage is large enough to accommodate [[8-Player Smash]], though King Bulbin does not appear. It is one of the possible stages to appear in Level 3 of [[All-Star Mode]] as a [[home stage]] for Sheik and Ganondorf. Its [[Ω form]] is columnar.{{clr}}
*[[File:BridgeofEldinIconSSB4-U.png|75px|right|link=Bridge of Eldin]]{{GameIcon|SSBB}} '''[[Bridge of Eldin]]''' ([[Starter]]): a spacious arena staged on the [[zeldawiki:Bridge of Eldin|titular masonic bridge]] from ''{{s|zeldawiki|Twilight Princess}}'', high above a canyon at the foot of Hyrule Castle. {{s|zeldawiki|King Bulbin}} often rides across the bridge on the back of his stead {{s|zeldawiki|Lord Bulbo}}, causing damage to any fighters they make contact with. They are occasionally accompanied by a {{s|zeldawiki|Bulbin}}, who trails behind on foot. King Bulbin occasionally drops a bomb that severs the Bridge of Eldin into two platforms with a bottomless pit between them. The bridge is eventually restored by a {{s|zeldawiki|Twilight Portal}}. This stage is large enough to accommodate [[8-Player Smash]], though King Bulbin does not appear. It is one of the possible stages to appear in Level 3 of [[All-Star Mode]] as a [[home stage]] for Sheik and Ganondorf. Its [[Ω form]] is columnar.{{clr}}
*[[File:TempleIconSSB4-U.png|75px|right|link=Temple]]{{GameIcon|SSBM}} '''[[Temple]]''' ([[Starter stage|Starter]]): a massive arena staged on a floating [[zeldawiki:Dungeons in The Adventure of Link|palace]] from ''{{s|zeldawiki|Zelda II: The Adventure of Link}}''. Temple has received a significant graphical overhaul in its transition from ''Brawl'', and the positioning of its platforms have been adjusted to make the [[Temple#Fight Club|Fight Club]] area less narrow.  This stage is large enough to accommodate [[8-Player Smash]] and was one of the first stages revealed to support it. Its [[Ω form]] is staged on a [[Final Destination]]-like platform, with the original main Temple platforms floating in the background.{{clr}}
*[[File:PirateShipIconSSB4-U.png|75px|right|link=Pirate Ship]]{{GameIcon|SSBB}} '''[[Pirate Ship]]''' ([[DLC]]): staged aboard [[zeldawiki:Tetra's Ship|Tetra's vessel]] from ''{{s|zeldawiki|The Wind Waker}}'' as it traverses the {{s|zeldawiki|Great Sea}}. As it sails, the Pirate Ship occasionally runs and gets temporarily stuck on an island of rocks or gets pulled high into the sky by a typhoon, temporarily changing the platform layout and [[gravity]], respectively. A catapult occasionally rises from the hold to the main deck and, when deployed, will launch any fighter who happens to be near it. {{s|zeldawiki|The King of Red Lions}} occasionally appears as an additional platform trailing behind the ship. The Pirate Ship is often bombarded as it passes enemy {{s|zeldawiki|Lookout Platform}}s. Only its [[Ω form]] can accommodate [[8-Player Smash]], which is staged on the Lookout Platform. The actual ship sails in the background. The Pirate Ship one of the possible stages to appear in Level 2 of [[All-Star Mode]] as a [[home stage]] for Toon Link. It was released as downloadable content on September 30th, 2015 for the Wii U version. It is the only DLC stage available exclusively for one version of ''SSB4''. It is also the only stage to have no unique music tracks, instead sharing them with the other ''Zelda'' stages.{{clr}}
*[[File:PirateShipIconSSB4-U.png|75px|right|link=Pirate Ship]]{{GameIcon|SSBB}} '''[[Pirate Ship]]''' ([[DLC]]): staged aboard [[zeldawiki:Tetra's Ship|Tetra's vessel]] from ''{{s|zeldawiki|The Wind Waker}}'' as it traverses the {{s|zeldawiki|Great Sea}}. As it sails, the Pirate Ship occasionally runs and gets temporarily stuck on an island of rocks or gets pulled high into the sky by a typhoon, temporarily changing the platform layout and [[gravity]], respectively. A catapult occasionally rises from the hold to the main deck and, when deployed, will launch any fighter who happens to be near it. {{s|zeldawiki|The King of Red Lions}} occasionally appears as an additional platform trailing behind the ship. The Pirate Ship is often bombarded as it passes enemy {{s|zeldawiki|Lookout Platform}}s. Only its [[Ω form]] can accommodate [[8-Player Smash]], which is staged on the Lookout Platform. The actual ship sails in the background. The Pirate Ship one of the possible stages to appear in Level 2 of [[All-Star Mode]] as a [[home stage]] for Toon Link. It was released as downloadable content on September 30th, 2015 for the Wii U version. It is the only DLC stage available exclusively for one version of ''SSB4''. It is also the only stage to have no unique music tracks, instead sharing them with the other ''Zelda'' stages.{{clr}}


Line 304: Line 304:
===Stages===
===Stages===
All ''Zelda'' stages from previous ''Super Smash Bros.'' games return.
All ''Zelda'' stages from previous ''Super Smash Bros.'' games return.
*{{gameIcon|SSB}}[[File:SSBU-Hyrule Castle.png|75px|right|link=Hyrule Castle]]'''[[Hyrule Castle]]''': Returning from ''Smash 64'', this stage maintains its retro aesthetics.
*{{gameIcon|SSB}}[[File:SSBU-Hyrule Castle.png|75px|right|link=Hyrule Castle]]'''[[Hyrule Castle]]''' ([[Starter stage|Starter]]): Returning from ''Smash 64'', this stage maintains its retro aesthetics.
{{clr}}
{{clr}}
*{{gameIcon|SSBM}}[[File:SSBU-Great Bay.jpg|75px|right|link=Great Bay]]'''[[Great Bay]]''': Returning from ''Melee'', with a massive graphical overhaul.
*{{gameIcon|SSBM}}[[File:SSBU-Great Bay.jpg|75px|right|link=Great Bay]]'''[[Great Bay]]''' ([[Starter stage|Starter]]): Returning from ''Melee'', with a massive graphical overhaul.
{{clr}}
{{clr}}
*{{gameIcon|SSBM}}[[File:SSBU-Temple.png|75px|right|link=Temple]]'''[[Temple]]''': Returning from ''Melee'', with a massive graphical overhaul.
*{{gameIcon|SSBM}}[[File:SSBU-Temple.png|75px|right|link=Temple]]'''[[Temple]]''' ([[Starter stage|Starter]]): Returning from ''Melee'', with a massive graphical overhaul.
{{clr}}
{{clr}}
*{{gameIcon|SSBB}}[[File:SSBU-Bridge of Eldin.png|75px|right|link=Bridge of Eldin]]'''[[Bridge of Eldin]]''': Returning from ''Brawl'', with a massive graphical overhaul.
*{{gameIcon|SSBB}}[[File:SSBU-Bridge of Eldin.png|75px|right|link=Bridge of Eldin]]'''[[Bridge of Eldin]]''' ([[Starter stage|Starter]]): Returning from ''Brawl'', with a massive graphical overhaul.
{{clr}}
{{clr}}
*{{gameIcon|SSBB}}[[File:SSBU-Pirate Ship.png|75px|right|link=Pirate Ship]]'''[[Pirate Ship]]''': Returning from ''Brawl'', with a minor graphical overhaul.
*{{gameIcon|SSBB}}[[File:SSBU-Pirate Ship.png|75px|right|link=Pirate Ship]]'''[[Pirate Ship]]''' ([[Starter stage|Starter]]): Returning from ''Brawl'', with a minor graphical overhaul.
{{clr}}
{{clr}}
*{{gameIcon|SSB4-3DS}}[[File:SSBU-Gerudo Valley.png|75px|right|link=Gerudo Valley]]'''[[Gerudo Valley]]''': Returning from ''3DS'', with a massive graphical overhaul.
*{{gameIcon|SSB4-3DS}}[[File:SSBU-Gerudo Valley.png|75px|right|link=Gerudo Valley]]'''[[Gerudo Valley]]''' ([[Starter stage|Starter]]): Returning from ''3DS'', with a massive graphical overhaul.
{{clr}}
{{clr}}
*{{gameIcon|SSB4-3DS}}[[File:SSBU-Spirit Train.png|75px|right|link=Spirit Train]]'''[[Spirit Train]]''': Returning from ''3DS'', with a massive graphical overhaul.
*{{gameIcon|SSB4-3DS}}[[File:SSBU-Spirit Train.png|75px|right|link=Spirit Train]]'''[[Spirit Train]]''' ([[Starter stage|Starter]]): Returning from ''3DS'', with a massive graphical overhaul.
{{clr}}
{{clr}}
*{{gameIcon|SSB4-WiiU}}[[File:SSBU-Skyloft.png|75px|right|link=Skyloft]]'''[[Skyloft]]''': Returning from ''Wii U'', with a minor graphical overhaul.
*{{gameIcon|SSB4-WiiU}}[[File:SSBU-Skyloft.png|75px|right|link=Skyloft]]'''[[Skyloft]]''' ([[Starter stage|Starter]]): Returning from ''Wii U'', with a minor graphical overhaul.
{{clr}}
{{clr}}
*[[File:SSBU-Great Plateau Tower.jpg|75px|right|link=Great Plateau Tower]]'''[[Great Plateau Tower]]''': A brand new stage based off of the first Sheikah tower from ''Breath of the Wild''. The overhead structure can crumble and reform in a similar manner to [[Luigi's Mansion]].
*[[File:SSBU-Great Plateau Tower.jpg|75px|right|link=Great Plateau Tower]]'''[[Great Plateau Tower]]''' ([[Starter stage|Starter]]): A brand new stage based off of the first Sheikah tower from ''Breath of the Wild''. The overhead structure can crumble and reform in a similar manner to [[Luigi's Mansion]].
{{clr}}
{{clr}}


9,822

edits