Ike (SSB4): Difference between revisions

616 bytes added ,  3 years ago
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**{{nerf|The attack now has one smaller extended hitbox (5u/5u/5u/5u → 3.5u) which does not extend as far as the previous hitboxes, reducing its range.}}
**{{nerf|The attack now has one smaller extended hitbox (5u/5u/5u/5u → 3.5u) which does not extend as far as the previous hitboxes, reducing its range.}}
***{{nerf|This also means that the attack now has a consistent launch angle, keeping the lowest launch angle from the previous furthest hitbox (60°/65°/70°/75° → 60°). This hinders its KO potential when landed at close range.}}
***{{nerf|This also means that the attack now has a consistent launch angle, keeping the lowest launch angle from the previous furthest hitbox (60°/65°/70°/75° → 60°). This hinders its KO potential when landed at close range.}}
**{{nerf|Ike cannot grab ledges out of the attack as soon (frame 7 12).}}
**{{nerf|Ike cannot grab ledges out of the attack as soon (frame 8 13).}}
*[[Aether]]:
*[[Aether]]:
**{{nerf|Aether's loop hits deal 1% less damage (2% → 1%), which decreases its overall damage output by 7% (27% → 20%). However, its last hit's knockback was compensated (50 (base), 60 (scaling) → 70/80). Due to its descending hitbox's angle being altered (80°/270°/270° → 70°/270°/60°), Aether can now only meteor smash during its beginning frames.}}
**{{nerf|Aether's loop hits deal 1% less damage (2% → 1%), which decreases its overall damage output by 7% (27% → 20%). However, its last hit's knockback was compensated (50 (base), 60 (scaling) → 70/80). Due to its descending hitbox's angle being altered (80°/270°/270° → 70°/270°/60°), Aether can now only meteor smash during its beginning frames.}}
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**{{bugfix|The double Ragnell glitch has been removed.}}
**{{bugfix|The double Ragnell glitch has been removed.}}
*[[Counter]]:
*[[Counter]]:
**{{buff|Counter has increased knockback (50 (base), 62 (scaling) → 48/100), significantly improving its KO potential. It also has decreased start-up (frame 11 → 9) and ending lag (FAF 60 → 59 (Counter), FAF 37 → 35 (counterattack)).}}
**{{nerf|Counter's counterattack has increased start-up lag (frame 4 → 5) and a shorter duration (frames 4-7 → 5-6).}}
**{{change|Counter has updated sound effects. Additionally, the activation and triggering sound effects when using the move are now in sync with the animation.}}
**{{change|Counter has updated sound effects. Additionally, the activation and triggering sound effects when using the move are now in sync with the animation.}}
**{{buff|Counter has less startup lag with a longer duration (frames 11-33 → 9-35).}}
**{{buff|Counter has more [[invincibility]] (frames 11-16 → 9-16).}}
**{{buff|Both the counter and the attack have slightly less ending lag (FAF 60 (counter)/37 (attack) → 59/36).}}
**{{buff|The attack deals more knockback (50 (base), 62 (scaling) → 48/100), significantly improving its KO potential.}}
**{{buff|The attack uses one larger extended hitbox (6u/6u/6u/7u → 9u).}}
***{{nerf|However, this hitbox does not extend as far as the previous hitboxes, giving less horizontal range.}}
**{{change|The attack's hitbox is now static, rather than being attached to Ike's sword. This gives it more consistent horizontal range but removes its ability to hit opponents far into the Z-axis, as well as hindering its vertical range.}}
**{{nerf|The attack has more startup lag with a shorter duration (frames 4-7 → 5-6).}}
**{{nerf|The attack has less invincibility (frames 1-6 → 1-5).}}
*[[Great Aether]]:
*[[Great Aether]]:
**{{nerf|Great Aether deals 18% less damage (78% → 60%) with the final hit dealing less damage (12% → 10%) although its base knockback was compensated (60 → 100). The final hit's smallest hitbox is also smaller (20u → 18u).}}
**{{nerf|Great Aether deals 18% less damage (78% → 60%) with the final hit dealing less damage (12% → 10%) although its base knockback was compensated (60 → 100). The final hit's smallest hitbox is also smaller (20u → 18u).}}
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