6,610
edits
SuperSqank (talk | contribs) |
SuperSqank (talk | contribs) |
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**{{nerf|The attack now has one smaller extended hitbox (5u/5u/5u/5u → 3.5u) which does not extend as far as the previous hitboxes, reducing its range.}} | **{{nerf|The attack now has one smaller extended hitbox (5u/5u/5u/5u → 3.5u) which does not extend as far as the previous hitboxes, reducing its range.}} | ||
***{{nerf|This also means that the attack now has a consistent launch angle, keeping the lowest launch angle from the previous furthest hitbox (60°/65°/70°/75° → 60°). This hinders its KO potential when landed at close range.}} | ***{{nerf|This also means that the attack now has a consistent launch angle, keeping the lowest launch angle from the previous furthest hitbox (60°/65°/70°/75° → 60°). This hinders its KO potential when landed at close range.}} | ||
**{{nerf|Ike cannot grab ledges out of the attack as soon (frame | **{{nerf|Ike cannot grab ledges out of the attack as soon (frame 8 → 13).}} | ||
*[[Aether]]: | *[[Aether]]: | ||
**{{nerf|Aether's loop hits deal 1% less damage (2% → 1%), which decreases its overall damage output by 7% (27% → 20%). However, its last hit's knockback was compensated (50 (base), 60 (scaling) → 70/80). Due to its descending hitbox's angle being altered (80°/270°/270° → 70°/270°/60°), Aether can now only meteor smash during its beginning frames.}} | **{{nerf|Aether's loop hits deal 1% less damage (2% → 1%), which decreases its overall damage output by 7% (27% → 20%). However, its last hit's knockback was compensated (50 (base), 60 (scaling) → 70/80). Due to its descending hitbox's angle being altered (80°/270°/270° → 70°/270°/60°), Aether can now only meteor smash during its beginning frames.}} | ||
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**{{bugfix|The double Ragnell glitch has been removed.}} | **{{bugfix|The double Ragnell glitch has been removed.}} | ||
*[[Counter]]: | *[[Counter]]: | ||
**{{change|Counter has updated sound effects. Additionally, the activation and triggering sound effects when using the move are now in sync with the animation.}} | **{{change|Counter has updated sound effects. Additionally, the activation and triggering sound effects when using the move are now in sync with the animation.}} | ||
**{{buff|Counter has less startup lag with a longer duration (frames 11-33 → 9-35).}} | |||
**{{buff|Counter has more [[invincibility]] (frames 11-16 → 9-16).}} | |||
**{{buff|Both the counter and the attack have slightly less ending lag (FAF 60 (counter)/37 (attack) → 59/36).}} | |||
**{{buff|The attack deals more knockback (50 (base), 62 (scaling) → 48/100), significantly improving its KO potential.}} | |||
**{{buff|The attack uses one larger extended hitbox (6u/6u/6u/7u → 9u).}} | |||
***{{nerf|However, this hitbox does not extend as far as the previous hitboxes, giving less horizontal range.}} | |||
**{{change|The attack's hitbox is now static, rather than being attached to Ike's sword. This gives it more consistent horizontal range but removes its ability to hit opponents far into the Z-axis, as well as hindering its vertical range.}} | |||
**{{nerf|The attack has more startup lag with a shorter duration (frames 4-7 → 5-6).}} | |||
**{{nerf|The attack has less invincibility (frames 1-6 → 1-5).}} | |||
*[[Great Aether]]: | *[[Great Aether]]: | ||
**{{nerf|Great Aether deals 18% less damage (78% → 60%) with the final hit dealing less damage (12% → 10%) although its base knockback was compensated (60 → 100). The final hit's smallest hitbox is also smaller (20u → 18u).}} | **{{nerf|Great Aether deals 18% less damage (78% → 60%) with the final hit dealing less damage (12% → 10%) although its base knockback was compensated (60 → 100). The final hit's smallest hitbox is also smaller (20u → 18u).}} |
edits