Display lag: Difference between revisions

8 bytes added ,  3 years ago
m
no edit summary
m (Text replacement - "\[\[(:)?Image:" to "[[$1File:")
mNo edit summary
Line 3: Line 3:
{{art-wikipedia}}
{{art-wikipedia}}


'''Display lag''', also known as '''input lag''', is the delay between a console producing output and a television displaying said output. In most cases, it is caused by high-resolution televisions imposing additional processing on the visual data it receives in order to make it look better. While this feature is useful for non-interactive applications, such as video playback and technical demos, it goes against the real-time nature a majority of games require, thus resulting in the illusion that there is an in-game delay between input and action.
'''Display lag''', also known as '''input lag''', is the delay between a console producing output and a television monitor displaying said output. In most cases, it is caused by high-resolution televisions imposing additional processing on the visual data it receives in order to make it look better. While this feature is useful for non-interactive applications, such as video playback and technical demos, it goes against the real-time nature a majority of games require, thus resulting in the illusion that there is an in-game delay between input and action.


Display lag is difficult to quantify but easy for players to detect; [[controller]] feedbacks or inputs may be delayed, and the [[Wii U]] GamePad's screen may not be in sync with the television. It can be described as similar to [[Wi-Fi lag|playing online]], though at a more constant and predictable rate.
Display lag is difficult to quantify but easy for players to detect; [[controller]] feedbacks or inputs may be delayed, and the [[Wii U]] GamePad's screen may not be in sync with the television. It can be described as similar to [[Wi-Fi lag|playing online]], though at a more constant and predictable rate.
6,094

edits