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'''Display lag''', also known as '''input lag''', is the delay between a console producing output and a television displaying said output. In most cases, it is caused by high-resolution televisions imposing additional processing on the visual data it receives in order to make it look better. While this feature is useful for non-interactive applications, such as video playback and technical demos, it goes against the real-time nature a majority of games require, thus resulting in the illusion that there is an in-game delay between input and action. | '''Display lag''', also known as '''input lag''', is the delay between a console producing output and a television monitor displaying said output. In most cases, it is caused by high-resolution televisions imposing additional processing on the visual data it receives in order to make it look better. While this feature is useful for non-interactive applications, such as video playback and technical demos, it goes against the real-time nature a majority of games require, thus resulting in the illusion that there is an in-game delay between input and action. | ||
Display lag is difficult to quantify but easy for players to detect; [[controller]] feedbacks or inputs may be delayed, and the [[Wii U]] GamePad's screen may not be in sync with the television. It can be described as similar to [[Wi-Fi lag|playing online]], though at a more constant and predictable rate. | Display lag is difficult to quantify but easy for players to detect; [[controller]] feedbacks or inputs may be delayed, and the [[Wii U]] GamePad's screen may not be in sync with the television. It can be described as similar to [[Wi-Fi lag|playing online]], though at a more constant and predictable rate. |
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