Bowser (SSBU): Difference between revisions

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==Moveset==
==Moveset==
*Bowser has universal [[armor]] against attacks with low knockback, known as [[Tough Guy]]. This is most apparent when Bowser has low damage, and it can be amplified by [[crouching]], but not while [[crawling]] or attacking. It will decrease as Bowser starts taking more damage.
*Bowser has universal [[armor]] against attacks with low knockback, known as [[Tough Guy]]. This is most apparent when Bowser has low damage, and it can be amplified by [[crouching]], but not while [[crawling]]. Its effectiveness will decrease as Bowser starts taking more damage, and thus more knockback.
*Bowser also has damage-based armor on the start-up of his tilts and smash attacks. Each move has a damage threshold: 4% for tilts, 8% for up and down smash, and 10% for forward smash. Any attack that is below the indicated percent will be armored, but an attack with a larger percent won't.
*Bowser also has damage-based armor on the start-up of his tilts and smash attacks. Each move has a damage threshold: 4% for tilts, 8% for up and down smash, and 10% for forward smash. Any attack that is below the indicated percent will be armored, but an attack with a larger percent won't.
**For example, Bowser will armor the first 4 hits of [[Limit Charge|Limit]] [[Cross Slash]] (which deal 3% each) during his up tilt, but the 5th hit (which deals 10%) will launch him. However, Bowser's forward smash will be able to armor even the last hit of Limit Cross Slash.
**For example, Bowser will armor the first 4 hits of [[Limit Charge|Limit]] [[Cross Slash]] (which deal 3% each) during his up tilt, but the 5th hit (which deals 10%) will launch him. However, Bowser's forward smash will be able to armor even the last hit of Limit Cross Slash.
*Bowser can [[crawl]], but it can be considered useless, because, not only doesn't it lower his hurtboxes, it doesn’t even bolster Tough Guy.
*Bowser can [[crawl]], it does lower his hurtbox quite a bit, but not enough to be utilized as a mean to move under most projectiles, like some characters can do with their crawl. However, it is often used at ledge for repositionning before a 2-Frames attempt.
''For a gallery of Bowser's hitboxes, see [[Bowser (SSBU)/Hitboxes|here]].''
''For a gallery of Bowser's hitboxes, see [[Bowser (SSBU)/Hitboxes|here]].''


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