Robin (SSBU): Difference between revisions

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Robin has been given a mix of buffs and nerfs from the transition to ''Ultimate'', but has been buffed overall. The universal reduction to [[landing lag]] now creates safer landing options (especially with the Levin Sword's high shield stun), and the universal 3-frame jump squat allows Robin to take advantage of his extremely powerful aerials.
Robin has been given a mix of buffs and nerfs from the transition to ''Ultimate'', but has been buffed overall. The universal reduction to [[landing lag]] now creates safer landing options (especially with the Levin Sword's high shield stun), and the universal 3-frame jump squat allows Robin to take advantage of his extremely powerful aerials.


Several of his attacks have reduced lag or increased KO power, while most of his formerly situational attacks are more effective due to altered hitboxes: [[up tilt]] now has grounded hitboxes, and [[up smash]] has much better horizontal reach above Robin, significantly improving their reliability. [[Neutral aerial]] can now use the Levin Sword, giving it much better utility. Robin's [[neutral attack]], a staple in the [[neutral game]], also fares significantly better due to the improvements to neutral attacks, with the first two hits now being capable of [[lock]]ing; the Elwind infinite connects significantly better, and the Arcfire finisher transitions earlier while using half the durability it used to in ''SSB4''.
Several of his attacks have reduced lag or increased KO power, while most of his formerly situational attacks are more effective due to altered hitboxes: [[up tilt]] now has grounded hitboxes, and [[up smash]] has much better horizontal reach above Robin, significantly improving their reliability. [[Neutral aerial]] can now use the Levin Sword, giving it much better utility and better edgeguarding capabilities. Robin's [[neutral attack]], a staple in the [[neutral game]], also fares significantly better due to the improvements to neutral attacks, with the first two hits now being capable of [[lock]]ing; the Elwind infinite connects significantly better, and the Arcfire finisher transitions earlier while using half the durability it used to in ''SSB4''.


Robin's special moves have been heavily revamped. With the exception of the uncharged version, all versions of {{b|Thunder|Robin}} hit much harder and now function as effective KO moves, especially Thoron; the move can now also be [[charge-cancel]]ed by jumping. [[Arcfire]] is much harder to escape from and travels much farther, making it even more effective for combo initiating. [[Elwind]] can have its trajectory significantly altered and grants more distance, recharges faster, and pushes opponents if the wind blades hit the ground. Finally, [[Nosferatu]] has slightly more range, heals and deals damage at a faster rate, and has fewer uses, allowing it to generate a used tome much faster.
Robin's special moves have been heavily revamped. With the exception of the uncharged version, all versions of {{b|Thunder|Robin}} hit much harder and now function as effective KO moves, especially Thoron; the move can now also be [[charge-cancel]]ed by jumping. [[Arcfire]] is much harder to escape from and travels much farther, making it even more effective for combo initiating. [[Elwind]] can have its trajectory significantly altered and grants more distance, recharges faster, and pushes opponents if the wind blades hit the ground. Finally, [[Nosferatu]] has slightly more range, heals and deals damage at a faster rate, and has fewer uses, allowing it to generate a used tome much faster.


However, Robin's nerfs are also notable. Despite being given the same ground movement increases of about 10% like the rest of the cast, Robin has actually become slower compared to the rest of the cast; as the result, he is still one of the slowest characters in terms of mobility, and he has not gained anything in terms of dash speed. The biggest change is to the Levin Sword, which Robin no longer starts with at the start of the match, forcing several seconds of downtime before the Levin Sword is usable. Robin's most effective tools have also been nerfed: Arcthunder's significantly lower looping duration now prevents followups unless initiated at a distance, Arcfire is now canceled by any other hitbox, Elwind has fewer uses, and down throw has increased knockback, reducing the percent range in which combos (such as the "Checkmate", a down throw to up aerial) can be performed. Finally, Robin still possesses serious flaws, such as a poor grab, problems with escaping pressure due to awkward hitboxes, and aforementioned mediocre mobility.
However, Robin's nerfs are also notable. Despite being given the same ground movement increases of about 10% like the rest of the cast, Robin is just as slow compared to the rest of the cast; as result, he is still one of the slowest characters in terms of grounded mobility. The biggest change is to the Levin Sword, which Robin no longer starts with at the start of the match, forcing several seconds of downtime before the Levin Sword is usable. Robin's most effective tools have also been nerfed: Arcthunder's significantly lower looping duration now prevents followups unless initiated at a distance, Arcfire is now canceled by any other hitbox, Elwind has fewer uses, and down throw has increased knockback, reducing the percent range in which combos (such as the "Checkmate", a down throw to up aerial) can be performed. Finally, Robin still possesses some of his former flaws, such as a mediocre grab, problems with escaping pressure due to awkward hitboxes, and aforementioned mediocre grounded mobility.


Overall, Robin has gained many new KO options, and has gained new benefits that patch up major issues present in ''SSB4'', but at the cost of several of his previously potent moves being less effective, leading to mixed results. Though Robin’s tournament representation has been low, he has shown signs of success thanks to the efforts of {{sm|Jul}}, who placed 17th at {{Trn|Shine 2019}}, and {{sm|Deci}}, who placed 9th at {{Trn|Port Priority 5}}. As such {{sm|Mew2King}} and {{Sm|Jtails}} both think Robin is underrated and solo viable. As a result, it is unknown how Robin currently fares compared to the rest of the cast.
Overall, Robin has gained many new KO options, and has gained new benefits that patch up major issues present in ''SSB4'', but at the cost of several of his previously potent moves being less effective, leading to mixed results. Though Robin’s tournament representation has been low, he has shown signs of success thanks to the efforts of {{sm|Jul}}, who placed 17th at {{Trn|Shine 2019}}, and {{sm|Deci}}, who placed 9th at {{Trn|Port Priority 5}}. As such {{sm|Mew2King}} and {{Sm|Jtails}} both think Robin is underrated and solo viable. As a result, it is unknown how Robin currently fares compared to the rest of the cast.
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