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==Origin== | ==Origin== | ||
[[File:SukaponOrigin.png|left|thumb|Sukapon as he appears in ''Joy Mech Fight''.]] | [[File:SukaponOrigin.png|left|thumb|Sukapon as he appears in ''Joy Mech Fight''.]] | ||
Sukapon was made by Dr. Little Emon and Dr. Ivan Walnuts. When Dr. Walnuts declared his intent to rule the world, Dr. Emon used Sukapon to defeat Dr. Walnuts's robots and stop his evil scheme. After an epic battle on the moon and a change of heart by Dr. Walnuts (apparently due to a split-personality), Sukapon returned to a career in | Sukapon was made by Dr. Little Emon and Dr. Ivan Walnuts. When Dr. Walnuts declared his intent to rule the world, Dr. Emon used Sukapon to defeat Dr. Walnuts's robots and stop his evil scheme. After an epic battle on the moon and a change of heart by Dr. Walnuts (apparently due to a split-personality), Sukapon returned to a career in {{iw|wikipedia|owarai}}. | ||
Sukapon is a tricky character, with a moveset slightly unconventional and many ways to keep his opponent guessing. Movement is vital in a game without corners even though everyone's backspeed is the lowest possible. Everyone has at least one special move to stop runaway tactics; Sukapon has two: Sukapon Roll and Konaniran, both of which have extra possible inputs for more options at his disposal. Sukapon Roll sends him charging towards the opponent and he can either spring himself forward, stop his momentum, or make an sharp arc for extra, but randomized, damage. It can be done in the air too, changing arcs based on his vertical momentum. Konaniran sends his head out half-screen and as it comes back Sukapon can move towards it instead. He also has an overhead toss named after himself as well as Tondeker, a projectile with adjustable speed via lateral inputs. His damage output is average at best, though he's regarded as lacking overall due to his slow movement, floaty jump, and said movement specials being rather bad as attacks. His low gravity leaves him open against many characters after the roll connects, and he takes a long time to toss his head during Konaniran. | Sukapon is a tricky character, with a moveset slightly unconventional and many ways to keep his opponent guessing. Movement is vital in a game without corners even though everyone's backspeed is the lowest possible. Everyone has at least one special move to stop runaway tactics; Sukapon has two: Sukapon Roll and Konaniran, both of which have extra possible inputs for more options at his disposal. Sukapon Roll sends him charging towards the opponent and he can either spring himself forward, stop his momentum, or make an sharp arc for extra, but randomized, damage. It can be done in the air too, changing arcs based on his vertical momentum. Konaniran sends his head out half-screen and as it comes back Sukapon can move towards it instead. He also has an overhead toss named after himself as well as Tondeker, a projectile with adjustable speed via lateral inputs. His damage output is average at best, though he's regarded as lacking overall due to his slow movement, floaty jump, and said movement specials being rather bad as attacks. His low gravity leaves him open against many characters after the roll connects, and he takes a long time to toss his head during Konaniran. |
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