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===Leviathan=== | ===Leviathan=== | ||
'''[[Leviathan]]''': uses [http://finalfantasy.wikia.com/wiki/Tsunami Tidal Wave]. The entire arena is flooded, making the main platform surf across a huge body of water. A strong current pushes swimming characters to the left; getting slammed into the right side of the stage deals 9% damage or, if the character has 100% or more damage, an [[instant KO]]. The summoner is susceptible to the current and the slam damage, but not to the instant KO. If a player happens to have [[invincibility]] and enters the water on the right side of the stage, the player may be carried away by the current when it subsides or pushed under the stage to the left side due to not slamming into it. | '''[[Leviathan]]''': uses [http://finalfantasy.wikia.com/wiki/Tsunami Tidal Wave]. The entire arena is flooded, making the main platform surf across a huge body of water. A strong current pushes swimming characters to the left; getting slammed into the right side of the stage deals 9% damage or, if the character has 100% or more damage, an [[instant KO]]. The summoner is susceptible to the current and the slam damage, but not to the instant KO. If a player happens to have [[invincibility]] and enters the water on the right side of the stage, the player may be carried away by the current when it subsides or pushed under the stage to the left side due to not slamming into it.<ref>{{YouTube|vKU_BIO86Vk|t=30}}</ref> Fighters who enter the water under the effects of the [[Super Mushroom]] are trapped in the water (if on the right side) due to the low knockback and potentially KOed. This feature is not present in ''Super Smash Bros. for Nintendo 3DS'', due to the removal of swimming in said game. | ||
{{clear}} | {{clear}} | ||
[[File:Bahamut ZERO Teraflare.jpg|thumb|left|200px|Bahamut ZERO's Teraflare.]] | [[File:Bahamut ZERO Teraflare.jpg|thumb|left|200px|Bahamut ZERO's Teraflare.]] | ||
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[[File:leftledgemidgar.jpeg|thumb|right|250px|The underside of the left ledge, unmodelled]] | [[File:leftledgemidgar.jpeg|thumb|right|250px|The underside of the left ledge, unmodelled]] | ||
*In ''Ultimate'', the underside of the left ledge is not modelled, although the right ledge is fully modelled. | *In ''Ultimate'', the underside of the left ledge is not modelled, although the right ledge is fully modelled. | ||
*Midgar appears as a stage in the 2015 '' | *Midgar appears as a stage in the 2015 ''{{iw|wikipedia|Dissidia Final Fantasy|2015 video game}}''. This makes it one of nine stages in the ''Super Smash Bros.'' series to be featured as a stage in other fighting games, with the others being the [[Pyrosphere]], [[Green Hill Zone]], [[Fountain of Dreams]], [[Suzaku Castle]], [[Dracula's Castle]], [[King of Fighters Stadium]], [[Spring Stadium]], and [[Northern Cave]]. | ||
*In {{forwiiu}}, Midgar only has two music tracks, both taken directly from ''Final Fantasy VII''. This makes Midgar both the stage with the fewest amount of music tracks and the first one lacking any ''Smash''-exclusive arrangements in its lineup. | *In {{forwiiu}}, Midgar only has two music tracks, both taken directly from ''Final Fantasy VII''. This makes Midgar both the stage with the fewest amount of music tracks and the first one lacking any ''Smash''-exclusive arrangements in its lineup. | ||
**In ''Super Smash Bros. Ultimate'', it was tied with [[Flat Zone X]] for the fewest amount of tracks, and shared its lack of arrangements with [[Yggdrasil's Altar]]. Challenger Pack 8 would later on introduce nine new songs for Midgar, four of which are new arrangements. | **In ''Super Smash Bros. Ultimate'', it was tied with [[Flat Zone X]] for the fewest amount of tracks, and shared its lack of arrangements with [[Yggdrasil's Altar]]. Challenger Pack 8 would later on introduce nine new songs for Midgar, four of which are new arrangements. | ||
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*Midgar is the only stage in ''SSB4'' that can [[crush]]. | *Midgar is the only stage in ''SSB4'' that can [[crush]]. | ||
*Odin's attack does not appear to use a hitbox, but instead, like [[Psystrike]], it uses a searchbox and generates a hitbox inside any fighters detected by it. Like Psystrike, it is therefore possible for two of these hitboxes to overlap, resulting in fighters being hit by the attack twice on the same frame, for a total of 200% damage, and seemingly one-hit KOing them. | *Odin's attack does not appear to use a hitbox, but instead, like [[Psystrike]], it uses a searchbox and generates a hitbox inside any fighters detected by it. Like Psystrike, it is therefore possible for two of these hitboxes to overlap, resulting in fighters being hit by the attack twice on the same frame, for a total of 200% damage, and seemingly one-hit KOing them. | ||
*In [[Training Mode]], if the game is paused while a summon is in effect, it will continue its effect indefinitely, continuing to affect other fighters (excluding Odin; instead, if paused upon slashing, the game stays slowed down until unpaused or the camera briefly zooms in on the fighter that he strikes (which doesn't happen if multiple fighters are hit) after they're KOed). Summons such as Ifrit and Bahamut ZERO allow for combos of up to 999 to be registered by the game. A similar exploit can be done on stages like | *In [[Training Mode]], if the game is paused while a summon is in effect, it will continue its effect indefinitely, continuing to affect other fighters (excluding Odin; instead, if paused upon slashing, the game stays slowed down until unpaused or the camera briefly zooms in on the fighter that he strikes (which doesn't happen if multiple fighters are hit) after they're KOed). Summons such as Ifrit and Bahamut ZERO allow for combos of up to 999 to be registered by the game. A similar exploit can be done on stages like {{SSB4|Mario Circuit}}. | ||
*If {{SSB4|Sonic}} is fighting on Midgar in the ''Wii U'' version, a graphical glitch will occur wherein his eyes appear to reflect the texture of the stage, turning them gray in color. This occurs even on the [[Ω form]] of the stage. | *If {{SSB4|Sonic}} is fighting on Midgar in the ''Wii U'' version, a graphical glitch will occur wherein his eyes appear to reflect the texture of the stage, turning them gray in color. This occurs even on the [[Ω form]] of the stage. | ||
*In ''Ultimate'', the following [[ | *In ''Ultimate'', the following [[Assist Trophies]] cannot appear on this stage: [[Waluigi]], [[Skull Kid]], the [[Moon]], [[Midna]], [[Nightmare]], [[Knuckle Joe]], [[Andross]], [[Samurai Goroh]], [[Color TV-Game 15]], [[Devil]], [[Nintendog]], [[Dr. Kawashima]], [[Nikki]] (due to the dark background obscuring her drawings), [[Squid Sisters]], [[Ghosts]] and [[Shadow the Hedgehog]]. Additionally, [[Lunala]] cannot be summoned from a [[Poké Ball]] on this stage. | ||
*Upon downloading Challenger Pack 8 in ''Ultimate'', the new ''Final Fantasy'' songs are added to Midgar's [[My Music]] settings with a default probability of 25% each, matching the default settings for Northern Cave. | *Upon downloading Challenger Pack 8 in ''Ultimate'', the new ''Final Fantasy'' songs are added to Midgar's [[My Music]] settings with a default probability of 25% each, matching the default settings for Northern Cave. | ||
*Midgar is the only location in any stage which was not depicted on Nintendo hardware before its debut to the ''Super Smash Bros.'' series. | *Midgar is the only location in any stage which was not depicted on Nintendo hardware before its debut to the ''Super Smash Bros.'' series. | ||
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==External links== | ==External links== | ||
*Article on the [http://finalfantasy.wikia.com/wiki/Midgar Final Fantasy Wiki] | *Article on the [http://finalfantasy.wikia.com/wiki/Midgar Final Fantasy Wiki] | ||
==References== | |||
{{reflist}} | |||
{{SSB4Stages}} | {{SSB4Stages}} |
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