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==Overview== | ==Overview== | ||
A flip kick. Has fast startup with a decently long duration, good all-around [[range]] (though not directly below him), low [[ending lag]], minimal landing lag, low base [[knockback]] and [[autocancel]]s in a short hop. All these attributes make it an excellent [[combo]] move. Depending on percent and positioning, it combos into itself and any other aerial. At mid to high percents, an up aerial on a grounded opponent can combo into a {{mvsub|Captain Falcon|SSB4|down aerial}} [[meteor smash]], which is deadly at the ledge, or alternatively [[Knee Smash]], usually guaranteeing a [[KO]]. It is also a decent KOing option on its own, KOing below 150% near the upper blast line, and the late hit is a weak semi-spike that is effective against opponents with poor horizontal recoveries. Captain Falcon can also land with an up aerial after hitting an opponent with [[Falcon Dive]], as he sustains less landing lag than the [[RCO lag]] he would sustain otherwise. | A flip kick. Has fast startup with a decently long duration, good all-around [[range]] (though not directly below him), low [[ending lag]], minimal landing lag, low base [[knockback]] and [[autocancel]]s in a short hop. All these attributes make it an excellent [[combo]] move. Depending on percent and positioning, it combos into itself and any other aerial. At mid to high percents, an up aerial on a grounded opponent can combo into a {{mvsub|Captain Falcon|SSB4|down aerial}} [[meteor smash]], which is deadly at the ledge, or alternatively [[Knee Smash]], usually guaranteeing a [[KO]]. It is also a decent KOing option on its own, KOing below 150% near the upper blast line, and the late hit is a weak semi-spike that is effective against opponents with poor horizontal recoveries. Captain Falcon can also land with an up aerial after hitting an opponent with [[Falcon Dive]], as he sustains less landing lag than the [[RCO lag]] he would sustain otherwise. | ||
==Update History== | |||
'''{{GameIcon|ssb4}} [[1.0.8]]''' | |||
*{{nerf|Up aerial deals less damage (13%/12% (clean)/12%/10% (late) → (11%/10%)/(10%/9%)), hindering its KO potential despite its increased base knockback (10 (clean)/8 (late) → 16/10).}} | |||
**{{buff|However, this also improves up aerial's combo potential at higher percents.}} | |||
==Hitboxes== | ==Hitboxes== | ||
{{SSB4HitboxTableHeader}} | {{SSB4HitboxTableHeader}} |
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