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The modern-day Donkey Kong seen in all ''Mario'' and ''Donkey Kong'' games since ''Donkey Kong Country'' is said to be the grandson of the original "Donkey Kong" that was featured in the classic coin-op arcade games, who is currently depicted as an elderly curmudgeon named {{s|mariowiki|Cranky Kong}}. Donkey Kong's extended family and friends, all of them simians, are collectively referred to as the {{s|mariowiki|Kong Family}}, living on an island shaped like Donkey Kong's head named {{s|mariowiki|Donkey Kong Island}}. In many games focused around the Kong Family, they square off against a group of humanoid crocodilians known as the {{s|mariowiki|Kremling Krew}}. Under the leadership of their demented monarch, {{s|mariowiki|King K. Rool}}, the crew constantly plots to steal the Kong Family's enormous hoard of {{s|mariowiki|banana}}s for unspecified reasons, and to this end they have allies of different species, such as [[mariowiki:Necky|vultures]] and [[mariowiki:Zinger|giant, spiked wasps]]. Donkey Kong, Diddy Kong, and many other Kong Family members embark on quests to defeat the Kremling Krew and protect their bananas, and the Kongs sometimes call on [[mariowiki:Animal Buddy|animal allies]] of their own. | The modern-day Donkey Kong seen in all ''Mario'' and ''Donkey Kong'' games since ''Donkey Kong Country'' is said to be the grandson of the original "Donkey Kong" that was featured in the classic coin-op arcade games, who is currently depicted as an elderly curmudgeon named {{s|mariowiki|Cranky Kong}}. Donkey Kong's extended family and friends, all of them simians, are collectively referred to as the {{s|mariowiki|Kong Family}}, living on an island shaped like Donkey Kong's head named {{s|mariowiki|Donkey Kong Island}}. In many games focused around the Kong Family, they square off against a group of humanoid crocodilians known as the {{s|mariowiki|Kremling Krew}}. Under the leadership of their demented monarch, {{s|mariowiki|King K. Rool}}, the crew constantly plots to steal the Kong Family's enormous hoard of {{s|mariowiki|banana}}s for unspecified reasons, and to this end they have allies of different species, such as [[mariowiki:Necky|vultures]] and [[mariowiki:Zinger|giant, spiked wasps]]. Donkey Kong, Diddy Kong, and many other Kong Family members embark on quests to defeat the Kremling Krew and protect their bananas, and the Kongs sometimes call on [[mariowiki:Animal Buddy|animal allies]] of their own. | ||
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==In ''[[Super Smash Bros.]]''== | ==In ''[[Super Smash Bros.]]''== | ||
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===Item=== | ===Item=== | ||
{{main|Item}} | |||
* '''{{b|Hammer|item}}''': A giant mallet from the original arcade ''Donkey Kong'' that could be picked up by Mario and compel him to swing it uncontrollably, pulverizing any obstacles in his way. It is used the same way in ''Smash 64'', picking it up forces the user to uncontrollably swing it for the next ten seconds, unable to discard it. This hammer deals massive damage and knockback. | * '''{{b|Hammer|item}}''': A giant mallet from the original arcade ''Donkey Kong'' that could be picked up by Mario and compel him to swing it uncontrollably, pulverizing any obstacles in his way. It is used the same way in ''Smash 64'', picking it up forces the user to uncontrollably swing it for the next ten seconds, unable to discard it. This hammer deals massive damage and knockback. | ||
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===Items=== | ===Items=== | ||
{{main|Item}} | |||
<small>'''''Bold italics''''' denote an item new to the ''Smash Bros.'' series.</small> | |||
*'''{{b|Hammer|item}}''': Returns from ''Smash 64'' somewhat powered down. There is now a one-out-of-eight chance that the hammer's head will fall off its stick, forcing the player to be swinging a non-damaging stick helplessly for the entire duration. The discarded hammer head, meanwhile, can be picked up by a separate character and thrown as a powerful projectile until it disappears. | *'''{{b|Hammer|item}}''': Returns from ''Smash 64'' somewhat powered down. There is now a one-out-of-eight chance that the hammer's head will fall off its stick, forcing the player to be swinging a non-damaging stick helplessly for the entire duration. The discarded hammer head, meanwhile, can be picked up by a separate character and thrown as a powerful projectile until it disappears. | ||
* '''''[[Barrel Cannon]]''''': A portable version of the many empty barrels in the series that Donkey Kong and other characters can launch themselves out of like cannons. In ''Melee'', a player can pick up a Barrel Cannon and throw it at another to trap them inside it, and the victim must wait until the barrel faces a proper direction before they can shoot themselves out of it with a button press. | |||
===Music=== | ===Music=== | ||
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===Items=== | ===Items=== | ||
{{main|Item}} | |||
<small>'''''Bold italics''''' denote an item new to the ''Smash Bros.'' series.</small><br> | |||
The [[Barrel Cannon]] is removed as a traditional item, despite a black, metallic variation on it now appearing as a common stage element in various levels of the [[Subspace Emissary]] adventure mode. Meanwhile, the [[Peanut]]s that Diddy Kong can create are not available as items that can be switched off or on in matches, but while the [[Banana Peel]]s he creates are official items in and of themselves, they are counted as representative of the core [[Mario (universe)|''Mario'' universe]] instead of ''Donkey Kong'', representing the item from the ''Mario Kart'' series. | The [[Barrel Cannon]] is removed as a traditional item, despite a black, metallic variation on it now appearing as a common stage element in various levels of the [[Subspace Emissary]] adventure mode. Meanwhile, the [[Peanut]]s that Diddy Kong can create are not available as items that can be switched off or on in matches, but while the [[Banana Peel]]s he creates are official items in and of themselves, they are counted as representative of the core [[Mario (universe)|''Mario'' universe]] instead of ''Donkey Kong'', representing the item from the ''Mario Kart'' series. | ||
*'''{{b|Hammer|item}}''': The ''Super Smash Bros. Brawl'' version of the Hammer is virtually unaltered in function or specifics from its ''Melee'' version, besides some slightly altered damage values for a hurled Hammer head. | *'''{{b|Hammer|item}}''': The ''Super Smash Bros. Brawl'' version of the Hammer is virtually unaltered in function or specifics from its ''Melee'' version, besides some slightly altered damage values for a hurled Hammer head. | ||
*'''[[Spring]]''': This item's design is taken directly from the second level of ''{{iw|mariowiki|Donkey Kong Jr.|game}}'', as well as the sound that plays when it is jumped on, though the concept of a spring that can be carried and hurled more closely resembles ''{{s|mariowiki|Super Mario World}}''. As an item, this is a fairly weak throwing projectile, but while grounded, its purple-facing side can propel away characters that bump into it, whether the spring is left lying upright or on its side. | *'''''[[Spring]]''''': This item's design is taken directly from the second level of ''{{iw|mariowiki|Donkey Kong Jr.|game}}'', as well as the sound that plays when it is jumped on, though the concept of a spring that can be carried and hurled more closely resembles ''{{s|mariowiki|Super Mario World}}''. As an item, this is a fairly weak throwing projectile, but while grounded, its purple-facing side can propel away characters that bump into it, whether the spring is left lying upright or on its side. | ||
===Music=== | ===Music=== | ||
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===Items=== | ===Items=== | ||
{{main|Item}} | |||
*'''{{b|Hammer|item}}''' (battering): A large mallet from the original ''{{iw|mariowiki|Donkey Kong|game}}''. The player who picks it up enters a state of constantly swinging it, inflicting damage to opponents who make contact with its head. However, the '''Hammerhead''' occassionally falls off, leaving the user vulnerable as they swing a useless stick. Other players can pick up the Hammerhead and throw it as a powerful projectile. The length of the attack is much shorter than it was in ''Melee'' and ''Brawl''. | *'''{{b|Hammer|item}}''' (battering): A large mallet from the original ''{{iw|mariowiki|Donkey Kong|game}}''. The player who picks it up enters a state of constantly swinging it, inflicting damage to opponents who make contact with its head. However, the '''Hammerhead''' occassionally falls off, leaving the user vulnerable as they swing a useless stick. Other players can pick up the Hammerhead and throw it as a powerful projectile. The length of the attack is much shorter than it was in ''Melee'' and ''Brawl''. | ||
*'''[[Spring]]''' (throwing): a purple spring from ''{{iw|mariowiki|Donkey Kong Jr.|game}}'' It is a bouncy projectile the fighters can hop on. If it falls on its side after being tossed, it will bounce opponents from the side, like the [[Bumper]] item. The base and top of the Spring is more stylized than before, with a yellow ring-like pattern on it. | *'''[[Spring]]''' (throwing): a purple spring from ''{{iw|mariowiki|Donkey Kong Jr.|game}}'' It is a bouncy projectile the fighters can hop on. If it falls on its side after being tossed, it will bounce opponents from the side, like the [[Bumper]] item. The base and top of the Spring is more stylized than before, with a yellow ring-like pattern on it. | ||
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===Item=== | ===Item=== | ||
{{main|Item}} | |||
*'''[[Hammer (item)]]''': A large mallet from the original ''Donkey Kong'' game, functioning largely the same as it did in previous games. Aesthetically, the music that plays when a character picks up hammer now sounds closer to the original arcade game's corresponding theme, and if a hit connects, the corresponding sound and visual effects are shown. | *'''[[Hammer (item)]]''': A large mallet from the original ''Donkey Kong'' game, functioning largely the same as it did in previous games. Aesthetically, the music that plays when a character picks up hammer now sounds closer to the original arcade game's corresponding theme, and if a hit connects, the corresponding sound and visual effects are shown. | ||
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