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===Aesthetics=== | ===Aesthetics=== | ||
*{{change|Dr. Mario's model features a more subdued color scheme. Like Mario, the fabric of his clothes feature greater detailing, and his head mirror's headband is cordovan brown instead of a dark taupe gray like in ''Melee''. The inside of his pants are also slate grey instead of white. Additionally, Dr. Mario has a slightly darker skin tone.}} | *{{change|Dr. Mario's model features a more subdued color scheme. Like Mario, the fabric of his clothes feature greater detailing, and his head mirror's headband is cordovan brown instead of a dark taupe gray like in ''Melee''. The inside of his pants are also slate grey instead of white. Additionally, Dr. Mario has a slightly darker skin tone.}} | ||
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===Attributes=== | ===Attributes=== | ||
*{{buff|Like all characters, Dr. Mario's [[jumpsquat]] animation takes 3 frames to complete (down from 5).}} | *{{buff|Like all characters, Dr. Mario's [[jumpsquat]] animation takes 3 frames to complete (down from 5).}} | ||
*{{buff|Dr. Mario's damage modifier has been increased from 1. | *{{buff|Dr. Mario's damage modifier has been increased (+15 → +22), meaning that the damage output of all attacks has been increased from 1.12x to 1.176x and slightly higher KO power as a result.}} | ||
*{{nerf|Due to Dr. Mario's movement speed being relatively unchanged from his previous appearance, he hardly benefits from the universal mobility buffs, and is slower relative to the roster as a result of most other characters receiving such buffs, in a manner similar to {{SSBU|Ryu}} and the {{SSBU|Mii Gunner}}.}} | *{{nerf|Dr. Mario's mobility modifier has been decreased (-50 → -65). Due to Dr. Mario's movement speed being relatively unchanged from his previous appearance, he hardly benefits from the universal mobility buffs, and is slower relative to the roster as a result of most other characters receiving such buffs, in a manner similar to {{SSBU|Ryu}} and the {{SSBU|Mii Gunner}}.}} | ||
*{{buff|Dr. Mario [[run|runs]] slightly faster (1.3312 → 1.397792).}} | **{{buff|Dr. Mario [[run|runs]] slightly faster (1.3312 → 1.397792).}} | ||
**{{buff|His initial [[dash]] is also faster (1.3312 → 1.5375712), although it is the 2nd slowest in the game.}} | ***{{buff|His initial [[dash]] is also faster (1.3312 → 1.5375712), although it is the 2nd slowest in the game.}} | ||
*{{buff|Dr. Mario [[walk|walks]] slightly faster (0.9152 → 0.917301).}} | **{{buff|Dr. Mario [[walk|walks]] slightly faster (0.9152 → 0.917301).}} | ||
**{{nerf|Dr. Mario's [[air speed]] is slower (0.9292 → 0.9238784).}} | |||
**{{nerf|Dr. Mario's [[short hop]] (14.171785912 → 13.414592) and [[midair jump]] (29.356105712 → 27.785184) cover less distance.}} | |||
*{{buff|Dr. Mario's [[Jump|Full Hop]] no longer uses external multiplier and covers more longer distance (29.356105712 → 30.8805).}} | |||
*{{buff|Dr. Mario's [[traction]] is much higher (0.045 → 0.106), allowing him to punish [[out of shield]] more easily. It is slightly higher than Mario's.}} | *{{buff|Dr. Mario's [[traction]] is much higher (0.045 → 0.106), allowing him to punish [[out of shield]] more easily. It is slightly higher than Mario's.}} | ||
*{{change|Dr. Mario's [[gravity]] is slightly lower (0.08715 → 0.087).}} | *{{change|Dr. Mario's [[gravity]] is slightly lower (0.08715 → 0.087).}} | ||
*{{nerf|Forward [[roll]] grants less [[intangibility]] (frames 4-16 → 4-15).}} | *{{nerf|Forward [[roll]] grants less [[intangibility]] (frames 4-16 → 4-15).}} | ||
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**{{buff|Down throw has increased combo ability due to Dr. Mario's faster jumpsquat and jump speed.}} | **{{buff|Down throw has increased combo ability due to Dr. Mario's faster jumpsquat and jump speed.}} | ||
**{{change|Dr. Mario no longer performs a front flip after throwing the opponent. He also slams the opponent more forcefully and with a single arm instead of two.}} | **{{change|Dr. Mario no longer performs a front flip after throwing the opponent. He also slams the opponent more forcefully and with a single arm instead of two.}} | ||
*[[Floor attack]]: | |||
**{{nerf|Floor attacks deal less base damage (front and back floor attacks: 7 → 6 (both hits), trip floor attack: 5 → 4.3 (both hits)), meaning that they deal roughly the same damage as Mario's.}} | |||
*[[Edge attack]]: | *[[Edge attack]]: | ||
**{{buff|Edge attack deals more base damage (7% → 8.51%).}} | **{{buff|Edge attack deals more base damage (7% → 8.51%).}} |
edits