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Water Shuriken starts [[charge|charging]] when pressing the special button, and is thrown forward when the button is released. The more it is charged, the bigger, more powerful and slower it is, and when charged for a sufficient duration it hits multiple times while pushing the opponent back and ends with some notable knockback (which can be Smash DI'd out of). Uncharged shurikens only hit once and are very quick, making them easy to [[spam]]. Using the move in the air causes a [[Fall Break]] that will raise Greninja upwards slightly, but it can only be done once before requiring Greninja to land; [[Kirby]] gains slightly more height by using the move in the air. | Water Shuriken starts [[charge|charging]] when pressing the special button, and is thrown forward when the button is released. The more it is charged, the bigger, more powerful and slower it is, and when charged for a sufficient duration it hits multiple times while pushing the opponent back and ends with some notable knockback (which can be Smash DI'd out of). Uncharged shurikens only hit once and are very quick, making them easy to [[spam]]. Using the move in the air causes a [[Fall Break]] that will raise Greninja upwards slightly, but it can only be done once before requiring Greninja to land; [[Kirby]] gains slightly more height by using the move in the air. | ||
Unlike several similar projectiles, the charge of the move cannot be [[charge-cancel|stored]]. | Unlike several similar projectiles, the charge of the move cannot be [[charge-cancel|stored]]. Additionally, as it is not considered an energy-based projectile, it cannot be absorbed by [[PSI Magnet]]. | ||
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