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*{{change|Due to the aesthetic used in ''Ultimate'', Donkey Kong's model features a more subdued color scheme. His fur appears flatter overall, while his tie features subtle detailing. His facial proportions have also been tweaked.}} | *{{change|Due to the aesthetic used in ''Ultimate'', Donkey Kong's model features a more subdued color scheme. His fur appears flatter overall, while his tie features subtle detailing. His facial proportions have also been tweaked.}} | ||
*{{change|Donkey Kong faces the foreground at an angle, instead of facing directly forward. In addition, he now faces the screen regardless of whether he's facing left or right, resulting in all of his animations being mirrored and many of them being tweaked.}} | *{{change|Donkey Kong faces the foreground at an angle, instead of facing directly forward. In addition, he now faces the screen regardless of whether he's facing left or right, resulting in all of his animations being mirrored and many of them being tweaked.}} | ||
*{{change|Like most of the returning roster, Donkey Kong has become much more expressive than in the previous games. For example, he scowls during multiple attacks, he also appears furious when he fully charged the [[ | *{{change|Like most of the returning roster, Donkey Kong has become much more expressive than in the previous games. For example, he scowls during multiple attacks, he also appears furious when he fully charged the [[Banana Slamma]], with his face turning red and veins being visible.}} | ||
*{{change|Up taunt has a new animation where he moves his body much less, more closely resembling how real-life {{s|wikipedia|gorillas}} beat their chests.}} | *{{change|Up taunt has a new animation where he moves his body much less, more closely resembling how real-life {{s|wikipedia|gorillas}} beat their chests.}} | ||
*{{change|Ledge-hanging animation has changed.}} | *{{change|Ledge-hanging animation has changed.}} |
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