Bayonetta (SSB4)/Forward aerial/Hit 3: Difference between revisions
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Part of her [[Bayonetta (SSB4)/Forward aerial|forward aerial]], the third hit fires two guns downward (with one being slightly diagonally) and one upward with the [[Bullet Arts]] version. | Part of her [[Bayonetta (SSB4)/Forward aerial|forward aerial]], the third hit fires two guns downward (with one being slightly diagonally) and one upward with the [[Bullet Arts]] version. | ||
==Update history== | ==Update history== | ||
'''{{GameIcon|ssb4}} [[1.1. | '''{{GameIcon|ssb4}} [[1.1.6]]''' | ||
*{{nerf| | *{{nerf|Knockback scaling (82 → 68).}} | ||
*{{nerf|A frame speed multiplier of 1.2x has been added to frame 29 | *{{nerf|A frame speed multiplier of 1.2x has been added to frame 29 of the animation (frame 18 in game) which in turn:}} | ||
**{{nerf|Makes the move autocancel later (frame 32 → 35).}} | |||
**{{nerf|Gives the move more ending lag (FAF 36 → 40).}} | |||
==Hitboxes== | ==Hitboxes== | ||
{{SSB4HitboxTableHeader}} | {{SSB4HitboxTableHeader}} |
Revision as of 05:49, March 29, 2021
Overview
Part of her forward aerial, the third hit fires two guns downward (with one being slightly diagonally) and one upward with the Bullet Arts version.
Update history
- Knockback scaling (82 → 68).
- A frame speed multiplier of 1.2x has been added to frame 29 of the animation (frame 18 in game) which in turn:
- Makes the move autocancel later (frame 32 → 35).
- Gives the move more ending lag (FAF 36 → 40).
Hitboxes
Timing
Attack
Hitboxes | 12-15 |
---|---|
Ending autocancel | 35- |
Interruptible | 40 |
Animation length | 40 |
Landing lag
Animation length | 14 |
---|
Lag time |
Hitbox |
Autocancel |
Interruptible |
|