Terry (SSBU)/Up throw: Difference between revisions
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==Overview== | ==Overview== | ||
{{SSBU|Terry}} performs the second hit of Grasping Upper from ''The King of Fighters '96''. The throw has a collateral hitbox, which combined with his [[Terry (SSBU)/Pummel|pummel]] hitbox, makes it difficult to challenge Terry when he has an opponent grabbed in [[Team Battle]]s. | |||
Up throw is excellent for positioning, giving great [[platform]] [[tech]] situations on stages like [[Battlefield]]. At lower [[percentage]]s, it can also work as a method of confirming [[Terry (SSBU)/Up aerial|up aerial]]. While its [[knockback]] statistics make it look like a good kill throw, the damage largely prevents it from succeeding in this respect, often only working on very high platforms with ridiculously high percentages involved. | |||
==Throw and Hitbox Data== | ==Throw and Hitbox Data== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} |
Revision as of 05:40, March 22, 2021
Terry up throw hurtbox and hitbox visualization | ||||
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Overview
Terry performs the second hit of Grasping Upper from The King of Fighters '96. The throw has a collateral hitbox, which combined with his pummel hitbox, makes it difficult to challenge Terry when he has an opponent grabbed in Team Battles.
Up throw is excellent for positioning, giving great platform tech situations on stages like Battlefield. At lower percentages, it can also work as a method of confirming up aerial. While its knockback statistics make it look like a good kill throw, the damage largely prevents it from succeeding in this respect, often only working on very high platforms with ridiculously high percentages involved.
Throw and Hitbox Data
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Throw | |||||||||||||||||||||||
Throw | 0 | 1.0% | Forward | 70 | 105 | 0 | 0.0× | None |
Timing
Invincibility | 1-13 |
---|---|
Hitbox | 12 |
Throw Release | 13 |
Interruptible | 34 |
Animation length | 51 |
Lag time |
Hitbox |
Vulnerable |
Invincible |
Throw point |
Interruptible |
|