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(→Shin Shoryuken: added information about forbidden shoryuken. video still needed) |
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Upon use, the camera zooms in, and Ryu [[stun]]s the opponent with a flash of purple lightning that cuts across the screen (dealing 1% damage), before swinging his right fist for an uppercut (10%). He then performs another uppercut with his left fist, briefly pausing mid-uppercut against the opponent's chin while grunting the word "Shin..." (10%), before leaping upward and announcing "SHORYUKEN!!" (20%). The first two punches cause white ink-like effects, while the final blow causes black ink to surround the opponent while violent action lines focus on the Final Smash's victim. | Upon use, the camera zooms in, and Ryu [[stun]]s the opponent with a flash of purple lightning that cuts across the screen (dealing 1% damage), before swinging his right fist for an uppercut (10%). He then performs another uppercut with his left fist, briefly pausing mid-uppercut against the opponent's chin while grunting the word "Shin..." (10%), before leaping upward and announcing "SHORYUKEN!!" (20%). The first two punches cause white ink-like effects, while the final blow causes black ink to surround the opponent while violent action lines focus on the Final Smash's victim. | ||
The move deals 41% damage in total, and the final hit is extremely powerful, enough to KO reliably at 28%, although Ryu has to be close (sometimes even touching) the opponent for it to activate, otherwise his Final Smash becomes the Shinku Hadoken. The Final Smash can miss at this range as well, either due to [[intangibility]], or being too far away to be trapped; if so, Ryu performs a 6-hit Shoryuken, dealing only 15% damage, before landing on the ground. | The move deals 41% damage in total, and the final hit is extremely powerful, enough to KO reliably at 28%, although Ryu has to be close (sometimes even touching) the opponent for it to activate, otherwise his Final Smash becomes the Shinku Hadoken. The Final Smash can miss at this range as well, either due to [[intangibility]], or being too far away to be trapped; if so, Ryu performs a 6-hit Shoryuken, dealing only 15% damage, before landing on the ground. This version originates from ''{{iw|wikipedia|Street Fighter Alpha}}'' as a failsafe in case the regular Shin Shoryuken misses. This move has reappeared in several ''Street Fighter'' games, even becoming a standard special move for Ryu's teacher, Gouken. | ||
There is a unique aesthetic effect of the final blow if the opponent is dealt enough knockback to be KOed: the entire screen becomes covered in an orange background, along with a unique sound effect and Ryu announcing "SHORYUKEN!" in a fiercer tone. This background and sound effect are used in the ''Street Fighter'' series when a fighter is KO'd by a Super or Ultra Combo. The background does not appear if the last hit does not have enough force to KO the opponent (e.g. if the opponent is at 0%). | There is a unique aesthetic effect of the final blow if the opponent is dealt enough knockback to be KOed: the entire screen becomes covered in an orange background, along with a unique sound effect and Ryu announcing "SHORYUKEN!" in a fiercer tone. This background and sound effect are used in the ''Street Fighter'' series when a fighter is KO'd by a Super or Ultra Combo. The background does not appear if the last hit does not have enough force to KO the opponent (e.g. if the opponent is at 0%). | ||
In ''Ultimate'', characters have unique hitstun animations for being hit by this move. | In ''Ultimate'', characters have unique hitstun animations for being hit by this move. | ||
{{clear}} | {{clear}} | ||