Ken (SSBU): Difference between revisions

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|fsname=Shippu Jinraikyaku / Shinryuken
|fsname=Shippu Jinraikyaku / Shinryuken
|fsdmg=1.2% (hits 1 - 13), 13% (hit 14), 1% (initial hit), 3.2% (hits 1 - 4), 4% (hit 5), 4.3% (hits 6 - 10), 7% (hit 11)
|fsdmg=1.2% (hits 1 - 13), 13% (hit 14), 1% (initial hit), 3.2% (hits 1 - 4), 4% (hit 5), 4.3% (hits 6 - 10), 7% (hit 11)
|fsdesc=Ken's Final Smash varies depending on range. At point-blank range, Ken traps the opponent with '''Shippu Jinraikyaku''', a furious series of kicks, followed by devastating series of hurricane kicks. At any other range, Ken performs the '''Shinryuken''', an uppercut which produces a giant pillar of fire with immense vertical range. Ken can cancel most of his moves directly into his Final Smash as well.}}
|fsdesc=Ken's Final Smash varies depending on range. At point-blank range, Ken traps the opponent with '''Shippu Jinraikyaku''', a furious series of kicks, followed by devastating series of hurricane kicks. At any other range, Ken performs the '''Shinryuken''', an uppercut which produces a giant pillar of fire with immense vertical range. If the button is mashed during Shinryuken, the final smash will deal extra damage. Ken can cancel most of his moves directly into his Final Smash as well.}}


===Roundhouse kicks===
===Roundhouse kicks===