Mythra (SSBU): Difference between revisions

→‎Known information: based on the footage we
(→‎Known information: based on the footage we)
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**Ray of Punishment - A [[Dolphin Slash]]-esque upwards slash followed by a projectile fired down and slightly forwards.
**Ray of Punishment - A [[Dolphin Slash]]-esque upwards slash followed by a projectile fired down and slightly forwards.
**Chroma Dust - Appears to be the projectile fired in Ray of Punishment
**Chroma Dust - Appears to be the projectile fired in Ray of Punishment
**Foresight - One of two possible functions are thrown around for this mechanic: Either it is a counterattack in which Mythra avoids the attack and launches the opponent backward, in a similar vein to {{SSBU|Shulk}}'s [[Vision]] when the stick is held forwards, or a tight dodge mechanic similar to {{SSBU|Bayonetta}}'s Bat Within mechanic.
**Foresight - While its true functionality is currently unknown, it is one of two things: Either it is a tight dodge mechanic similar to {{SSBU|Bayonetta}}'s Bat Within mechanic, or it is a stylized design for her [[dodges]].
**Sacred Arrow - Mythra's [[Final Smash]]. Rex performs a slash attack that starts the cinematic. When the cinematic ends, the opponent hit is barraged by multiple light arrows before being launched.
**Sacred Arrow - Mythra's [[Final Smash]]. Rex performs a slash attack that starts the cinematic. When the cinematic ends, the opponent hit is barraged by multiple light arrows before being launched.


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