C-Stick: Difference between revisions
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*[[Shield]]: Tilt the stick to put up the character's [[shield]], and release it to drop the shield. Not affected by the direction the stick is tilted. Can also be used to [[air dodge]]. | *[[Shield]]: Tilt the stick to put up the character's [[shield]], and release it to drop the shield. Not affected by the direction the stick is tilted. Can also be used to [[air dodge]]. | ||
*[[Jump]]: Tilt the stick to jump. Not affected by the direction the stick is tilted. | *[[Jump]]: Tilt the stick to jump. Not affected by the direction the stick is tilted. | ||
*[[Special]]: Tilt the stick to do the special that corresponds to that direction. This is known as [[B-sticking]]. Tilting the stick in one horizontal direction while holding the | *[[Special]]: Tilt the stick to do the special that corresponds to that direction. This is known as [[B-sticking]]. Tilting the stick in one horizontal direction while holding the Control Stick in the other causes [[wavebouncing]]. In addition, tilting the stick diagonally allows a [[neutral special]], though the angle required for this is very strict. | ||
*Attack: Shortcuts to tilt attacks, and aerial attacks just like with the Smash function when in midair. In ''Brawl'', tilting the stick in the direction opposite the player is facing will cause the character to do a [[neutral attack]], whereas in ''SSB4'' and ''Ultimate'', the fighter will turn around and attack with their [[forward tilt]]. Known as [[A-sticking]]. In ''Brawl'' and ''SSB4'', tilting the C-stick in a diagonal angle produces neutral attacks on the ground and [[neutral aerial]]s in midair, with a wider angle than that do to neutral specials with the Special function: as such, this function also enables players to use neutral aerials without losing momentum. | *Attack: Shortcuts to tilt attacks, and aerial attacks just like with the Smash function when in midair. In ''Brawl'', tilting the stick in the direction opposite the player is facing will cause the character to do a [[neutral attack]], whereas in ''SSB4'' and ''Ultimate'', the fighter will turn around and attack with their [[forward tilt]]. Known as [[A-sticking]]. In ''Brawl'' and ''SSB4'', tilting the C-stick in a diagonal angle produces neutral attacks on the ground and [[neutral aerial]]s in midair, with a wider angle than that do to neutral specials with the Special function: as such, this function also enables players to use neutral aerials without losing momentum. | ||
**[[Dash attack]]: While [[dashing]], tilting the C-stick in any direction (or only in the direction the fighter is facing in ''Ultimate'') produces a dash attack, allowing to use it immediately after dashing, instead of the [[forward smash]] produced by the A Button. | **[[Dash attack]]: While [[dashing]], tilting the C-stick in any direction (or only in the direction the fighter is facing in ''Ultimate'') produces a dash attack, allowing to use it immediately after dashing, instead of the [[forward smash]] produced by the A Button. | ||
[[Image:Menu C-Stick Melee.png|thumb|A [[easter egg|lesser-known application]] of the | [[Image:Menu C-Stick Melee.png|thumb|A [[easter egg|lesser-known application]] of the C-Stick in ''Melee''.]] | ||
In ''Melee'' and ''Brawl'', the player can also use the C-stick to change the camera angle on the various menus within the game. | In ''Melee'' and ''Brawl'', the player can also use the C-stick to change the camera angle on the various menus within the game. | ||
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===Mashing out of grabs (''Brawl'' only)=== | ===Mashing out of grabs (''Brawl'' only)=== | ||
In ''Super Smash Bros. Brawl'', the C-stick counts as two inputs in the grab escape formula, letting the player escape quicker from grabs by mashing with the C-stick. | In ''Super Smash Bros. Brawl'', the C-stick counts as two inputs in the grab escape formula, letting the player escape quicker from grabs by mashing with the C-stick. | ||
==Issues== | |||
*In all games, using smash stick to input a down aerial while falling will result in a fastfall down aerial. In ''Brawl'', this can be useful for momentum cancelling, but in ''Melee'', it makes using the C-Stick, which could not be set to tilts at the time, to input down aerials while falling will often result in an SD, forcing players to make the input ahead of time, or use the Control Stick. | |||
*Due to the ''Super Smash Bros.'' series lacking an advanced input system, making any inputs on the C-Stick if it is set to smash attacks, tilts or specials necessarily requires sacrificing control with the Control Stick for at least 1 frame, and in later games this can oddly occur for multiple frames if the stick isn't tapped. Additionally, in ''Smash 4'', as long as the C-Stick is being held in a direction with smash stick, inputs on the Control Stick are ignored altogether until it is returned to a neutral position. Fighters with very high base [[air acceleration]] and [[air friction]] stats are most affected. | |||
*Like with any input source, C-Stick inputs can be accidentally buffered. | |||
*In ''Brawl'', when the [[gameplay speed]] is set to 1/2 or 1/4, inputs made on the C-Stick may not always register. This is likely due to the new method of reducing gameplay speed not carrying inputs over if they are made for a single frame, which falls within an inactionable frame (or "sub-frame"), despite the newly introduced buffer system. This issue was fixed in future games. | |||
*In ''Ultimate'', buffering a jump aerial or double jump aerial with the C-Stick will not use the direction the C-Stick is held in to determine which aerial is used, instead using the Control Stick. | |||
==Trivia== | ==Trivia== | ||
*In ''Brawl'', the C-Stick can be used to perform up tilts, down tilts, and special moves, even when the C-Stick is set to Smash. The player must simultaneously press the direction on the C-Stick and the Control Stick, special move button, or shield button. | *In ''Brawl'', the C-Stick can be used to perform up tilts, down tilts, and special moves, even when the C-Stick is set to Smash. The player must simultaneously press the direction on the C-Stick and the Control Stick, special move button, or shield button. | ||
*Back in ''Melee''{{'}}s early tournament years, the C-stick was contemptuously called the "cheap stick" since it made it much easier for players to use aerial attacks, especially with {{SSBM|Marth}}, which led to a negative image of him due to his overreliance on them. | *Back in ''Melee''{{'}}s early tournament years, the C-stick was contemptuously called the "cheap stick" since it made it much easier for players to use aerial attacks, especially with {{SSBM|Marth}}, which led to a negative image of him due to his overreliance on them. | ||
{{Controller}} | {{Controller}} | ||
[[Category:Game controls]] | [[Category:Game controls]] |
Revision as of 09:29, January 18, 2021
- Not to be confused with the Control Stick.
The C-Stick is the yellow analog stick on the right side of the GameCube controller and on the top of the right side of the New Nintendo 3DS. In Super Smash Bros. Melee's versus mode and in Super Smash Bros. for Nintendo 3DS, it can be used to perform any smash attack while standing, or any aerial attack while in midair. With the option to customize controls in Super Smash Bros. Brawl, Super Smash Bros. for Wii U (Smash 3DS doesn't allow to customize the C-stick), and Super Smash Bros. Ultimate, the C-stick can also be assigned many other control behaviors, such as inputting tilt attacks (A-sticking) or special moves (B-sticking). The right Control Stick on the Classic Controller, the Wii U GamePad and Pro Controller, and the Nintendo Switch Joy-Con and Pro Controller also works like the C-stick for the Smash games these controllers are compatible with.
Function
Smash attacks inputted with the C-stick are performed one frame slower than the fastest possible, though this has little to no effect on its usefulness. If one presses a grab button right after the player tilts the stick, they can charge the smash attack. It is also possible to charge a smash attack by pressing an attack button when tilting the C-stick, in the same manner the player would if they were using the Control Stick, or in Super Smash Bros. 4 and Super Smash Bros. Ultimate, by simply holding the C-stick in the direction it was tilted. The C-stick can also be used to perform aerial attacks, in which case the attack will be performed in the direction the C-stick is tilted, allowing the player to do an aerial while moving in another direction without losing momentum, such as a back aerial or up aerial while moving forward. In all games, the C-stick can substitute the Control stick in some instances, as it can be used to roll or sidestep out of shield, determine the direction of a tech, and aid in directional influence (both DI and SDI). The C-stick is additionally notable as the means to perform a DACUS in Brawl and other advanced techniques.
In Melee's single player modes, the C-stick can be used to change the zoom distance of the camera, by tilting it up to zoom in and down to zoom out. This is essentially pointless, as the camera control cannot do much other than restrict the player's view, and players fond of using the C-Stick to attack will find themselves instead taking no action.
From Brawl onward, functions that can be assigned to the C-stick are:
- Smash: (Default) Smash attack short cuts, just like in Melee. In SSB4 and Ultimate, holding the stick also allows to charge the smash attack.
- Aerial: While in midair, the player can tilt the C-stick in any direction to perform an aerial attack. In Brawl, a downward press will also cause fastfalling, which can aid in vertical momentum canceling.
- Grab: Tilt the stick to grab. After grabbing a foe, tilting it again produces pummels. The direction in which the player tilts the stick does not affect grabbing or pummeling.
- Shield: Tilt the stick to put up the character's shield, and release it to drop the shield. Not affected by the direction the stick is tilted. Can also be used to air dodge.
- Jump: Tilt the stick to jump. Not affected by the direction the stick is tilted.
- Special: Tilt the stick to do the special that corresponds to that direction. This is known as B-sticking. Tilting the stick in one horizontal direction while holding the Control Stick in the other causes wavebouncing. In addition, tilting the stick diagonally allows a neutral special, though the angle required for this is very strict.
- Attack: Shortcuts to tilt attacks, and aerial attacks just like with the Smash function when in midair. In Brawl, tilting the stick in the direction opposite the player is facing will cause the character to do a neutral attack, whereas in SSB4 and Ultimate, the fighter will turn around and attack with their forward tilt. Known as A-sticking. In Brawl and SSB4, tilting the C-stick in a diagonal angle produces neutral attacks on the ground and neutral aerials in midair, with a wider angle than that do to neutral specials with the Special function: as such, this function also enables players to use neutral aerials without losing momentum.
- Dash attack: While dashing, tilting the C-stick in any direction (or only in the direction the fighter is facing in Ultimate) produces a dash attack, allowing to use it immediately after dashing, instead of the forward smash produced by the A Button.
In Melee and Brawl, the player can also use the C-stick to change the camera angle on the various menus within the game.
Super Smash Bros. may be played through the Virtual Console using a GameCube controller. When doing this, the C-Stick will be mapped to the N64 controller's C buttons, used to jump.
Techniques
These are some techniques that can be performed with the C-Stick that cannot be performed using the Control Stick and attack button.
Aerial attacks in opposite directions
Using the C-Stick, the player is able to move through the air in one direction, but input their aerial attack in another direction. For example, a player could move right, but their attack could be inputted so its hitboxes are on the left side.
Smash DI
Smash directional influence can be performed by using both the Control Stick and the C-Stick. By using both joysticks together, the player can SDI at a much farther distance than possible with just one stick.
Aerials without moving
Using the Control Stick to perform a forward aerial or back aerial will result in the player moving slightly in the direction inputted. However, the C-Stick does not require a direction on the Control Stick to attack with an aerial, so when used with the C-Stick, the player will not move horizontally. This is good for countering approaches. In Ultimate, however, aerial attacks inputted with the C-Stick, regardless of control scheme, cause slight horizontal momentum changes.
Mashing out of grabs (Brawl only)
In Super Smash Bros. Brawl, the C-stick counts as two inputs in the grab escape formula, letting the player escape quicker from grabs by mashing with the C-stick.
Issues
- In all games, using smash stick to input a down aerial while falling will result in a fastfall down aerial. In Brawl, this can be useful for momentum cancelling, but in Melee, it makes using the C-Stick, which could not be set to tilts at the time, to input down aerials while falling will often result in an SD, forcing players to make the input ahead of time, or use the Control Stick.
- Due to the Super Smash Bros. series lacking an advanced input system, making any inputs on the C-Stick if it is set to smash attacks, tilts or specials necessarily requires sacrificing control with the Control Stick for at least 1 frame, and in later games this can oddly occur for multiple frames if the stick isn't tapped. Additionally, in Smash 4, as long as the C-Stick is being held in a direction with smash stick, inputs on the Control Stick are ignored altogether until it is returned to a neutral position. Fighters with very high base air acceleration and air friction stats are most affected.
- Like with any input source, C-Stick inputs can be accidentally buffered.
- In Brawl, when the gameplay speed is set to 1/2 or 1/4, inputs made on the C-Stick may not always register. This is likely due to the new method of reducing gameplay speed not carrying inputs over if they are made for a single frame, which falls within an inactionable frame (or "sub-frame"), despite the newly introduced buffer system. This issue was fixed in future games.
- In Ultimate, buffering a jump aerial or double jump aerial with the C-Stick will not use the direction the C-Stick is held in to determine which aerial is used, instead using the Control Stick.
Trivia
- In Brawl, the C-Stick can be used to perform up tilts, down tilts, and special moves, even when the C-Stick is set to Smash. The player must simultaneously press the direction on the C-Stick and the Control Stick, special move button, or shield button.
- Back in Melee's early tournament years, the C-stick was contemptuously called the "cheap stick" since it made it much easier for players to use aerial attacks, especially with Marth, which led to a negative image of him due to his overreliance on them.
Controllers and buttons | |
---|---|
Nintendo 64 controller | |
GameCube controller | |
Wii Remote (and Nunchuk) | |
Classic Controller | LR |
Nintendo 3DS | |
Wii U GamePad / Pro Controller | LR |
Joy-Con | |
Switch Pro Controller | LR |
Third-party controllers | Hori Mini Pad · Arcade controller · Keyboard |
Other | Smash Controller · Controller modification |