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(→Victory poses: Animation has been fixed.) |
m (→Moveset) |
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|utiltname= | |utiltname= | ||
|utiltdmg=1.5% (hit 1, clean), 2% (hit 1, late), 6% (hit 2) | |utiltdmg=1.5% (hit 1, clean), 2% (hit 1, late), 6% (hit 2) | ||
|utiltdesc=An upwards pistol whip. It is based on the delayed punch launcher. Hits twice, with the first hit having [[set knockback]] and a hitbox slightly above and in front Bayonetta's head that does slightly more damage than on the ground, but can only hit midair opponents. The Bullet Arts version of this move fires her gun above her. The second hit sometimes won't connect due to positioning. It is an effective combo starter in general, as it can anti air and initiate combos, and can even set up a KO into back aerial at high percents. However, it cannot KO outright due to its low power, and becomes ineffective for combos past high percents. | |utiltdesc=An upwards pistol whip. It is based on the delayed punch launcher. Hits twice, with the first hit having [[set knockback]] and a hitbox slightly above and in front of Bayonetta's head that does slightly more damage than on the ground, but can only hit midair opponents. The Bullet Arts version of this move fires her gun above her. The second hit sometimes won't connect due to positioning. It is an effective combo starter in general, as it can anti air and initiate combos, and can even set up a KO into back aerial at high percents. However, it cannot KO outright due to its low power, and becomes ineffective for combos past high percents. | ||
|dtiltname=Kick Attack | |dtiltname=Kick Attack | ||
|dtiltdmg=6% (foot), 5% (leg) | |dtiltdmg=6% (foot), 5% (leg) |
edits