13,259
edits
m (→Ground attacks) |
(Pivot grab gained more startup, not the opposite.) |
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Line 109: | Line 109: | ||
**{{change|Bowser Jr. preemptively pulls out his toy hammer in his grab animation and holds it while the opponent is grabbed.}} | **{{change|Bowser Jr. preemptively pulls out his toy hammer in his grab animation and holds it while the opponent is grabbed.}} | ||
**{{change|The color of the claw matches each Koopaling's Clown Car.}} | **{{change|The color of the claw matches each Koopaling's Clown Car.}} | ||
**{{buff|Standing | **{{buff|Standing grab has faster startup (standing/pivot: frame 12 → 11).}} | ||
**{{nerf|Dash | **{{nerf|Dash and pivot grabs have slightly more startup lag (frame 13/12 → 14/15).}} | ||
**{{nerf|All grabs have more ending lag (Standing/dash/pivot: FAF 36/45/42 → 41/49/44).}} | **{{nerf|All grabs have more ending lag (Standing/dash/pivot: FAF 36/45/42 → 41/49/44).}} | ||
**{{buff|Standing grab's grabbox has been moved forwards (Z-offset: 4-13 → 6.5-14), improving its notoriously poor range despite being less extended.}} | **{{buff|Standing grab's grabbox has been moved forwards (Z-offset: 4-13 → 6.5-14), improving its notoriously poor range despite being less extended.}} |
edits