ARMS Rush: Difference between revisions

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(Added Russian & Korean names. Added Japanese name to top of page.)
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In ''ARMS'', each character has a {{s|armsinstitute|Rush}} ability, which is filled up by the {{s|armsinstitute|Rush Gauge}} as matches progress. Once the gauge is full, the player can activate their Rush, which is a flurry of punches (of varying appearances, depending on the ARMS used). [[Spring Man]]'s role as an Assist Trophy utilizes the Rush as well, albeit more faithfully to its appearance in ''ARMS''.
In ''ARMS'', each character has a {{s|armsinstitute|Rush}} ability, which is filled up by the {{s|armsinstitute|Rush Gauge}} as matches progress. Once the gauge is full, the player can activate their Rush, which is a flurry of punches (of varying appearances, depending on the ARMS used). [[Spring Man]]'s role as an Assist Trophy utilizes the Rush as well, albeit more faithfully to its appearance in ''ARMS''.


The Final Smash also looks similar to Ninjara's segment of Min Min's reveal trailer, where a bunch of different ARMS bombard him all at once.
The Final Smash also looks similar to Ninjara's segment of Min Min's reveal trailer, where a bunch of different ARMS bombard him all at once. It could also be a resemblance to the ending segment of the initial trailer for ''ARMS'', where Spring Man is falling down as a bunch of ARMS are being shot into the sky.


The gong that the opponent is launched into resembles the gong on Min Min's stage in ''ARMS'', {{s|armsinstitute|Ramen Bowl}}, which can be chimed if hit by a fighter's punch.
The gong that the opponent is launched into resembles the gong on Min Min's stage in ''ARMS'', {{s|armsinstitute|Ramen Bowl}}, which can be chimed if hit by a fighter's punch.
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