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In ''ARMS'', each character has a {{s|armsinstitute|Rush}} ability, which is filled up by the {{s|armsinstitute|Rush Gauge}} as matches progress. Once the gauge is full, the player can activate their Rush, which is a flurry of punches (of varying appearances, depending on the ARMS used). [[Spring Man]]'s role as an Assist Trophy utilizes the Rush as well, albeit more faithfully to its appearance in ''ARMS''. | In ''ARMS'', each character has a {{s|armsinstitute|Rush}} ability, which is filled up by the {{s|armsinstitute|Rush Gauge}} as matches progress. Once the gauge is full, the player can activate their Rush, which is a flurry of punches (of varying appearances, depending on the ARMS used). [[Spring Man]]'s role as an Assist Trophy utilizes the Rush as well, albeit more faithfully to its appearance in ''ARMS''. | ||
The Final Smash also looks similar to Ninjara's segment of Min Min's reveal trailer, where a bunch of different ARMS bombard him all at once. | The Final Smash also looks similar to Ninjara's segment of Min Min's reveal trailer, where a bunch of different ARMS bombard him all at once. It could also be a resemblance to the ending segment of the initial trailer for ''ARMS'', where Spring Man is falling down as a bunch of ARMS are being shot into the sky. | ||
The gong that the opponent is launched into resembles the gong on Min Min's stage in ''ARMS'', {{s|armsinstitute|Ramen Bowl}}, which can be chimed if hit by a fighter's punch. | The gong that the opponent is launched into resembles the gong on Min Min's stage in ''ARMS'', {{s|armsinstitute|Ramen Bowl}}, which can be chimed if hit by a fighter's punch. |
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