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Captain Jay (talk | contribs) (Note on hazards in Smash for Wii U) |
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Stage hazards often play a role in improvised [[combos]]. | Stage hazards often play a role in improvised [[combos]]. | ||
In ''[[Super Smash Bros. Ultimate]]'', stage hazards can be turned off. | In ''[[Super Smash Bros. for Wii U]]'', certain stage hazards, such as all of the magma-based obstacles in [[Norfair]], are disabled in [[8-Player Smash]]. In ''[[Super Smash Bros. Ultimate]]'', stage hazards can be turned off regardless of the number of players. | ||
All stage hazards are paused during a [[Final Smash]]; however, their hitboxes [https://www.youtube.com/watch?v=MRJOu-_qAH8 remain active while a non-cutscene Final Smash is in effect], making them exploitable to gain additional damage. | All stage hazards are paused during a [[Final Smash]]; however, their hitboxes [https://www.youtube.com/watch?v=MRJOu-_qAH8 remain active while a non-cutscene Final Smash is in effect], making them exploitable to gain additional damage. |
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