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|dairdesc=A [[stall-then-fall]] divekick, based on the ability both Simon and Richter can obtain in ''Castlevania: Harmony of Despair''. Goes downward at a diagonal angle, with the first two frames being a [[meteor smash]]. Comes out on frame 13, which is rather fast in comparison to other meteor smashes. On hit, Simon will bounce back with a flourish, which can combo into other attacks: the early hit easily combos into forward or back aerials at medium percents, Uppercut at 100% or above as a KO combo, or even into itself at low percents. However, it is dangerous to use offstage, since Simon's recovery is very poor and the duration of the move will most likely lead to a self-destruct if used carelessly. The move's hitbox also does not completely cover Simon's outstretched leg hurtbox, meaning that opponents' attacks can easily trade with it or even completely snuff it out. It is also Simon's only aerial that cannot autocancel in a short hop. | |dairdesc=A [[stall-then-fall]] divekick, based on the ability both Simon and Richter can obtain in ''Castlevania: Harmony of Despair''. Goes downward at a diagonal angle, with the first two frames being a [[meteor smash]]. Comes out on frame 13, which is rather fast in comparison to other meteor smashes. On hit, Simon will bounce back with a flourish, which can combo into other attacks: the early hit easily combos into forward or back aerials at medium percents, Uppercut at 100% or above as a KO combo, or even into itself at low percents. However, it is dangerous to use offstage, since Simon's recovery is very poor and the duration of the move will most likely lead to a self-destruct if used carelessly. The move's hitbox also does not completely cover Simon's outstretched leg hurtbox, meaning that opponents' attacks can easily trade with it or even completely snuff it out. It is also Simon's only aerial that cannot autocancel in a short hop. | ||
|grabname= | |grabname= | ||
|grabdesc=Reaches with his left arm. Notably, while Simon can use his whip as a tether recovery, he does not use it to grab opponents. | |grabdesc=Reaches with his left arm. Notably, while Simon can use his whip as a tether recovery, he does not use it to grab opponents; despite this, it is one of the slowest non-tether grabs in the game, additionally hampered by poor range. These traits make it a poor choice in most situations, especially when considering Simon's already slow mobility. | ||
|pummelname= | |pummelname= | ||
|pummeldmg=1.2% | |pummeldmg=1.2% |
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