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**{{nerf|Back aerial has more startup lag with a shorter duration (frames 11-25 → 19-23 (clean)/24-29 (late)); ending lag (FAF 40 → 53); and landing lag (12 frames → 22) which is further exacerbated by its worse [[auto-cancel]] window (frame 26 → 46).}} | **{{nerf|Back aerial has more startup lag with a shorter duration (frames 11-25 → 19-23 (clean)/24-29 (late)); ending lag (FAF 40 → 53); and landing lag (12 frames → 22) which is further exacerbated by its worse [[auto-cancel]] window (frame 26 → 46).}} | ||
*[[Up aerial]]: | *[[Up aerial]]: | ||
**{{buff|Up aerial's last hit deals 1% more damage (3% → 4%) | **{{buff|Up aerial's last hit deals 1% more damage (3% → 4%), has increased knockback (60 (base), 120 (scaling) → 45/180), and launches at a higher angle (60 → 70), granting it KO potential.}} | ||
**{{buff|The weakening of SDI makes up aerial significantly more difficult to escape from.}} | **{{buff|The weakening of SDI makes up aerial significantly more difficult to escape from.}} | ||
**{{nerf|Up aerial's loop hits deal less damage (4%/5% → 1.5%), which greatly decreases its overall damage potential (19%/20% → 10%).}} | **{{nerf|Up aerial's loop hits deal less damage (4%/5% → 1.5%), which greatly decreases its overall damage potential (19%/20% → 10%).}} |
edits