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SuperSqank (talk | contribs) |
SuperSqank (talk | contribs) |
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**{{buff|Down tilt has received a large, damaging and powerful [[wind]]box against aerial opponents, improving its utility.}} | **{{buff|Down tilt has received a large, damaging and powerful [[wind]]box against aerial opponents, improving its utility.}} | ||
**{{buff|The new windbox has a larger hitbox (9u → 10.5u) compared to the previous aerial hitbox, which is additionally now an extended hitbox.}} | **{{buff|The new windbox has a larger hitbox (9u → 10.5u) compared to the previous aerial hitbox, which is additionally now an extended hitbox.}} | ||
**{{buff|The new windbox has a rehit rate of 4, allowing it to hit opponents multiple times.}} | |||
**{{nerf|Down tilt has much more ending lag (FAF 26 → 40).}} | **{{nerf|Down tilt has much more ending lag (FAF 26 → 40).}} | ||
**{{nerf|Down tilt launches opponents at a higher (20° → 30°).}} | **{{nerf|Down tilt launches opponents at a higher (20° → 30°).}} | ||
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**{{nerf|Up smash has a shorter duration (frames 24-28 → 24-25).}} | **{{nerf|Up smash has a shorter duration (frames 24-28 → 24-25).}} | ||
**{{nerf|Up smash deals less damage (18% → 16%) and has decreased knockback scaling (97 → 93), hindering its KO potential.}} | **{{nerf|Up smash deals less damage (18% → 16%) and has decreased knockback scaling (97 → 93), hindering its KO potential.}} | ||
***{{buff|However, this also improves its combo potential at lower percents when combined with the changes to hitstun canceling/DI.}} | |||
**{{nerf|Up smash lost its large, floating, static hitbox, reducing its vertical range.}} | **{{nerf|Up smash lost its large, floating, static hitbox, reducing its vertical range.}} | ||
*[[Down smash]]: | *[[Down smash]]: | ||
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**{{nerf|The sourspot deals much less knockback (60 (base), 68 (scaling) → 30/65).}} | **{{nerf|The sourspot deals much less knockback (60 (base), 68 (scaling) → 30/65).}} | ||
**{{nerf|The sweetspots have decreased knockback scaling (98 → 85).}} | **{{nerf|The sweetspots have decreased knockback scaling (98 → 85).}} | ||
**{{nerf|The sweetspots have smaller hitboxes (7u → 5u). When combined with the increased hammer size, this reduces | **{{nerf|The sweetspots have smaller hitboxes (7u → 5u). When combined with the increased hammer size, this reduces their range and results in the move no longer fully covering the hammers, rather than being deceptively disjointed.}} | ||
===Aerial attacks=== | ===Aerial attacks=== |
edits