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===Attributes=== | ===Attributes=== | ||
*{{change|Mr. Game & Watch is smaller. This makes his hurtbox slightly smaller, but slightly hinders his range.}} | *{{change|Mr. Game & Watch is smaller. This makes his hurtbox slightly smaller, but slightly hinders his range.}} | ||
*{{buff|Due to the general change in size between small and large characters, Mr. Game & Watch's smaller size significantly improves his [[Crouching|crouch]]'s defensive potential.}} | **{{buff|Due to the general change in size between small and large characters combined with many hitboxes having reduced vertical range, Mr. Game & Watch's smaller size significantly improves his [[Crouching|crouch]]'s defensive potential.}} | ||
*{{buff|Mr. Game & Watch [[walk]]s faster (1.1 → 1.1242).}} | *{{buff|Mr. Game & Watch [[walk]]s faster (1.1 → 1.1242).}} | ||
*{{nerf|Mr. Game & Watch [[dash]]es slower (1.553 → 1.5264) going from the 15th fastest out of 39 characters to the 34th fastest out of 58 characters.}} | *{{nerf|Unlike almost every other returning veteran, Mr. Game & Watch [[dash]]es marginally slower (1.553 → 1.5264), going from the 15th fastest out of 39 characters to only the 34th fastest out of 58 characters.}} | ||
*{{buff|Mr. Game & Watch's [[air speed]] is faster (1.081 → 1.12).}} | *{{buff|Mr. Game & Watch's [[air speed]] is faster (1.081 → 1.12).}} | ||
*{{change|Mr. Game & Watch's [[gravity]] is higher (0.07505 → 0.08).}} | *{{change|Mr. Game & Watch's [[gravity]] is higher (0.07505 → 0.08).}} | ||
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*{{nerf|Air dodge has a slightly shorter duration (frames 4-29 → 2-26).}} | *{{nerf|Air dodge has a slightly shorter duration (frames 4-29 → 2-26).}} | ||
*{{nerf|[[Spot dodge]] has a shorter duration (frames 2-20 → 2-16).}} | *{{nerf|[[Spot dodge]] has a shorter duration (frames 2-20 → 2-16).}} | ||
===Ground attacks=== | ===Ground attacks=== | ||
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===Special moves=== | ===Special moves=== | ||
*{{nerf|The removal of [[edge momentum shifting]] has hindered Mr. Game & Watch's [[advanced technique|advanced technical]] options with his specials reducing their utility.}} | |||
*[[Judge]]: | *[[Judge]]: | ||
**{{change|Judge can now have the same number appear consecutively, instead of having to cycle through three subsequent swings.}} | **{{change|Judge can now have the same number appear consecutively, instead of having to cycle through three subsequent swings.}} |
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