Template:SSB4 to SSBU changelist/Villager: Difference between revisions

→‎Ground attacks: Made various entries cleaner
(Added changes from 8.0.0)
(→‎Ground attacks: Made various entries cleaner)
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**{{buff|Dash attack has noticeably less startup (frame 13 → 9) and much less ending lag (FAF 55 → 45).}}
**{{buff|Dash attack has noticeably less startup (frame 13 → 9) and much less ending lag (FAF 55 → 45).}}
*[[Forward tilt]]:
*[[Forward tilt]]:
**{{change|Forward tilt deals much less knockback scaling, but much more base knockback (30 (base)/90 (scaling) → 80 (base)/50 (scaling)). This makes it safer on hit at low percents, but significantly hinders its KO potential at higher percents.}}
**{{change|Forward tilt deals much less knockback scaling, but much more base knockback (30 base/90 scaling → 80/50). This makes it safer on hit at low percents, but significantly hinders its KO potential at higher percents.}}
**{{nerf|Forward tilt launches at a higher angle (361° → 45°), further reducing its KO potential.}}
**{{nerf|Forward tilt launches at a higher angle (361° → 45°), further reducing its KO potential.}}
*[[Up tilt]]:
*[[Up tilt]]:
**{{change|Its animation has been altered; Villager swings the stick back and forth rather than in a circular motion.}}
**{{change|Up tilt's animation has been altered; Villager swings the stick back and forth rather than in a circular motion.}}
**{{buff|It has less ending lag (FAF 50 → 48).}}
**{{buff|It has less ending lag (FAF 50 → 48).}}
**{{buff|The move grants [[intangibility]] on Villager's head and arm during frames 7-25, giving it better anti-air utility.}}
**{{buff|The move grants [[intangibility]] on Villager's head and arm during frames 7-25, giving it better anti-air utility.}}
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***{{nerf|However, its damage wasn't compensated enough for its lower knockback scaling (160 → 140), dealing less knockback overall.}}
***{{nerf|However, its damage wasn't compensated enough for its lower knockback scaling (160 → 140), dealing less knockback overall.}}
*[[Down tilt]]:
*[[Down tilt]]:
**{{buff|Down tilt's sourspot deals more damage (8% → 10%) and more knockback (40 (base)/90 (scaling) → 50/95), improving its KO potential.}}
**{{buff|Down tilt's sourspot deals more damage (8% → 10%) and more knockback (40 base/90 scaling → 50/95), improving its KO potential.}}
**{{buff|Down tilt has a slightly longer duration (frames 9-10 → 9-11).}}
**{{buff|It has a slightly longer duration (frames 9-10 → 9-11).}}
**{{change|Down tilt has a small patch of dirt underneath the weed before Villager pulls it from the ground.}}
**{{nerf|It has more ending lag (FAF 35 → 38).}}
**{{nerf|Down tilt has more ending lag (FAF 35 → 38).}}
**{{nerf|The sweetspot deals less damage (13% → 12%), albeit with knockback compensated (40 base/90 scaling → 50/95).}}
**{{nerf|Down tilt's sweetspot deals less damage (13% → 12%), albeit with knockback compensated (40 (base)/90 (scaling) → 50/95).}}
**{{nerf|The sweetspot launches at a lower angle (80° → 75°), slightly hindering its KO potential.}}
**{{nerf|Down tilt's sweetspot launches at a lower angle (80° → 75°), slightly hindering its KO potential.}}
**{{change|It has a small patch of dirt underneath the weed before Villager pulls it from the ground.}}
*[[Forward smash]]:
*[[Forward smash]]:
**{{change|[[Forward smash]]'s bowling ball lingers for a moment after landing on the ground.}}
**{{change|Forward smash's bowling ball lingers for a moment after landing on the ground.}}
**{{nerf|Forward smash has less knockback scaling (100 → 95).}}
**{{nerf|It has less knockback scaling (100 → 95).}}
**{{nerf|Forward smash's damage multiplier for fully charging is lower (1.4x → 1.2x).}}
**{{nerf|Its damage multiplier for fully charging is lower (1.4x → 1.2x).}}
*[[Up smash]]:
*[[Up smash]]:
**{{buff|Up smash's final hit has more knockback scaling (205 → 220).}}
**{{buff|Up smash deals more damage (1% → 1.5% (hits 2-5), 4% → 4.6% (hit 6); total: 11% → 13.6%) and the final hit has more knockback scaling (205 → 220), noticebly improving its KO potential.}}
**{{buff|The multihits have had their large hitbox replaced with four smaller ones (7u → 2.8/2.8u/2.8u/2.8u), increasing its range.}}
**{{buff|The multihits have had their large hitbox replaced with four smaller ones (7u → 2.8/2.8u/2.8u/2.8u), increasing their range.}}
**{{buff|It deals more damage (1% → 1.5% (hits 2-5), 4% → 4.6% (hit 6); total: 11% → 13.6%) with no compensation on knockback, improving its KO potential.}}
**{{nerf|The first hit and final hit have smaller hitboxes (6u/6u 4u/6u (hit 1), 10u 9u (final)).}}
**{{nerf|The first hit and final hit have smaller hitboxes (6.0u/6.0u 4.0u/6.0u (hit 1), 10.0u 9.0u (final)).}}
*[[Down smash]]:
*[[Down smash]]:
**{{buff|Down smash has more range (Z offset: 10.0u/9.0u 13.0u/12.0u (hit 1), -10.0u/-9.0u → -13.0u/-12.0u (hit 2)).}}
**{{buff|Down smash has more range (Z offset: 10u/9u 13u/12u (hit 1), -10u/-9u → -13u/-12u (hit 2)).}}
**{{buff|Down smash has more base knockback (0 → 30), increasing the duration of its bury effect.}}
**{{buff|It has more base knockback (0 → 30), increasing the duration of its bury effect.}}
**{{nerf|[[Down smash]] is unable to [[jab lock]], removing Villager’s infinite combo.}}
**{{nerf|It is unable to [[jab lock]], removing Villager’s infinite combo.}}
**{{nerf|Down smash has slightly more ending lag (FAF 48 → 50), although this is compensated by the higher knockback.}}
**{{nerf|It has slightly more ending lag (FAF 48 → 50), although this is compensated by the higher knockback if it connects.}}


===Aerial attacks===
===Aerial attacks===
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