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|nsdesc='''Mine (ground)''': Steve mines the ground or wall in front of himself to gather resources using an axe, pickaxe, or shovel. As with using a sword, axe, or pickaxe during standard attacks, mining uses up the durability of the weapon used. The weapon used and the speed of mining are determined by the type of [[terrain]] being mined, and the longer it is mined, the higher the quality of materials collected, such as diamond. If Steve has no tools available, he will use his bare hands instead; however, this causes him to mine more slowly. Steve can mine wood, sand, wool (on Magicant), ice (on Summit), dirt, stone, iron, gold, diamonds and redstone. Similarly to {{SSBB|Olimar}}'s [[Pikmin Pluck]] in ''Brawl'', the resources that Steve obtains most often with this move are dependent on the type of terrain being mined, though there is a set order to the materials mined from each terrain. However, on [[Battlefield form]] and [[Ω form]] stages, materials will appear at a pre-determined rate regardless of the type of terrain, though the tool used will still reflect the material of the surface resources are gathered on. This was done in order to prioritize match quality for more serious players due to the popularity of both forms for competitive battles, and to reduce the factors of [[randomness]]. If Steve is standing on a block he placed using Create Block, he will instead break the block underneath him without gaining any resources. | |nsdesc='''Mine (ground)''': Steve mines the ground or wall in front of himself to gather resources using an axe, pickaxe, or shovel. As with using a sword, axe, or pickaxe during standard attacks, mining uses up the durability of the weapon used. The weapon used and the speed of mining are determined by the type of [[terrain]] being mined, and the longer it is mined, the higher the quality of materials collected, such as diamond. If Steve has no tools available, he will use his bare hands instead; however, this causes him to mine more slowly. Steve can mine wood, sand, wool (on Magicant), ice (on Summit), dirt, stone, iron, gold, diamonds and redstone. Similarly to {{SSBB|Olimar}}'s [[Pikmin Pluck]] in ''Brawl'', the resources that Steve obtains most often with this move are dependent on the type of terrain being mined, though there is a set order to the materials mined from each terrain. However, on [[Battlefield form]] and [[Ω form]] stages, materials will appear at a pre-determined rate regardless of the type of terrain, though the tool used will still reflect the material of the surface resources are gathered on. This was done in order to prioritize match quality for more serious players due to the popularity of both forms for competitive battles, and to reduce the factors of [[randomness]]. If Steve is standing on a block he placed using Create Block, he will instead break the block underneath him without gaining any resources. | ||
'''Craft (crafting table)''': Steve uses his resources to craft a full set of tools (sword, axe, pickaxe and shovel), restoring their durability. Steve starts the battle with wooden tools, with a crafting table appearing at his starting point. The most valuable resources are prioritized when performing this move; for example, if Steve has both iron and stone, then his tools will be upgraded to iron. When upgrading to a new tier of tools, a ''Minecraft''-styled progression bar appears above Steve, and Steve will flourish a new weapon after crafting completes. He is vulnerable to attacks throughout the upgrading animation but can cancel it during the early frames. The crafting table itself can be damaged (and thus cause [[hitlag]]) and destroyed by Steve or his opponents after taking a total of 31% damage, but it will respawn at Steve's location following a few seconds. Steve can also summon the crafting table to his location by pressing the special move button while shielding. If multiple Steves are present, then they can use each other's crafting tables as well as their own. | '''Craft (crafting table)''': Steve uses his resources to craft a full set of tools (sword, axe, pickaxe and shovel), restoring their durability. Steve starts the battle with wooden tools, with a crafting table appearing at his starting point. The most valuable resources are prioritized when performing this move; for example, if Steve has both iron and stone, then his tools will be upgraded to iron. When upgrading to a new tier of tools, a ''Minecraft''-styled progression bar appears above Steve, and Steve will flourish a new weapon after crafting completes. He is vulnerable to attacks throughout the upgrading animation but can cancel it during the early frames. The crafting table itself can be damaged (and thus cause [[hitlag]]) and destroyed by Steve or his opponents after taking a total of 31% damage, but it will respawn at Steve's location following a few seconds. Steve can also summon the crafting table to his location by pressing the special move button while shielding, which uses a small amount of resources. If multiple Steves are present, then they can use each other's crafting tables as well as their own. | ||
'''Create Block (midair)''': Steve places a block directly beneath himself, which functions as a platform. If the special move button is held down while Steve is walking on a block or jumping, he can continue placing blocks directly beneath himself as he moves. He can only place blocks a certain distance around the stage, signified by a pink barrier that appears while placing blocks adjacent to the limit. The blocks break slowly over time, but touching them or hitting them (including hitting the block on the underside while jumping) speeds this process up. Blocks placed either near the build limit or after Steve was knocked into the air and yet to [[Recovery|recover]] flash like a helpless character and break faster than they would otherwise. Placed blocks can absorb incoming attacks, including projectiles, and can also be used to aid Steve's recovery or to edgeguard opponents. Blocks can be made using dirt, sand, wool, ice, wood, stone, or iron, and will break more slowly the more valuable the material they are made of is. Unlike Craft, the least valuable resources are prioritized when performing this move. | '''Create Block (midair)''': Steve places a block directly beneath himself, which functions as a platform. If the special move button is held down while Steve is walking on a block or jumping, he can continue placing blocks directly beneath himself as he moves. He can only place blocks a certain distance around the stage, signified by a pink barrier that appears while placing blocks adjacent to the limit. The blocks break slowly over time, but touching them or hitting them (including hitting the block on the underside while jumping) speeds this process up. Blocks placed either near the build limit or after Steve was knocked into the air and yet to [[Recovery|recover]] flash like a helpless character and break faster than they would otherwise. Placed blocks can absorb incoming attacks, including projectiles, and can also be used to aid Steve's recovery or to edgeguard opponents. Blocks can be made using dirt, sand, wool, ice, wood, stone, or iron, and will break more slowly the more valuable the material they are made of is. Unlike Craft, the least valuable resources are prioritized when performing this move. | ||
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|usname=Elytra | |usname=Elytra | ||
|usdmg=5% (clean), 3% (late){{!!}} {{!!}} {{!!}} {{!!}} {{!!}} | |usdmg=5% (clean), 3% (late){{!!}} {{!!}} {{!!}} {{!!}} {{!!}} | ||
|usdesc=Steve dons elytra and propels himself forward, upward, or downward with a firework rocket. During his initial burst, Steve has a damaging [[hitbox]]. The mechanics of this move appear similar to ''Brawl''{{'}}s [[gliding]] mechanic, with Steve being able to control his trajectory while gliding. Its maximum horizontal distance is extremely high, but its vertical distance is poor in comparison, especially when below the stage. He is also able to turn around during the [[startup]] of the move, but he cannot change directions or cancel the move once he starts flying. The elytra fall off after a short while or if Steve hits a solid object in mid-glide, leaving Steve [[helpless]]. This move does not use up durability points. | |usdesc=Steve dons an elytra and propels himself forward, upward, or downward with a firework rocket. During his initial burst, Steve has a damaging [[hitbox]]. The mechanics of this move appear similar to ''Brawl''{{'}}s [[gliding]] mechanic, with Steve being able to control his trajectory while gliding. Its maximum horizontal distance is extremely high, but its vertical distance is poor in comparison, especially when below the stage. He is also able to turn around during the [[startup]] of the move, but he cannot change directions or cancel the move once he starts flying. The elytra fall off after a short while or if Steve hits a solid object in mid-glide, leaving Steve [[helpless]]. This move does not use up durability points. | ||
|dsname=TNT | |dsname=TNT | ||
|dsdmg=28%/14% (redstone detonation), 20%/10% (non-redstone detonation){{!!}} {{!!}} {{!!}} {{!!}} {{!!}} | |dsdmg=28%/14% (redstone detonation), 20%/10% (non-redstone detonation){{!!}} {{!!}} {{!!}} {{!!}} {{!!}} |
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