2,614
edits
m (→Attributes) Tag: Mobile edit |
Smash Master (talk | contribs) (→Ground attacks: Yes Sonic buff let's go) |
||
Line 43: | Line 43: | ||
*[[Up tilt]] | *[[Up tilt]] | ||
**{{buff|Both hits of up tilt have less startup lag (frame 7 → 6 (hit 1), frame 18 → 13 (hit 2)).}} | **{{buff|Both hits of up tilt have less startup lag (frame 7 → 6 (hit 1), frame 18 → 13 (hit 2)).}} | ||
**{{buff|Up tilt has less ending lag (FAF 40 → 35).}} | |||
**{{change|The first hit's late portion no longer uses the [[autolink angle]] (365° → 95°).}} | **{{change|The first hit's late portion no longer uses the [[autolink angle]] (365° → 95°).}} | ||
**{{nerf|The first active hitbox is slightly smaller (5.5u → 5.2u).}} | **{{nerf|The first active hitbox is slightly smaller (5.5u → 5.2u).}} | ||
Line 51: | Line 51: | ||
***{{nerf|However, this completely removes its ability to be used as a pseudo [[crawl]].}} | ***{{nerf|However, this completely removes its ability to be used as a pseudo [[crawl]].}} | ||
*[[Dash attack]]: | *[[Dash attack]]: | ||
**{{change|Dash attack has been changed to only consist of a lunge kick, with the Spin Attack portion beforehand being removed. As a result, it no longer hits multiple times | **{{change|Dash attack has been changed to only consist of a lunge kick, with the Spin Attack portion beforehand being removed. As a result, it no longer hits multiple times It also deals less knockback to compensate for the single hit's greater damage relative to the previous version's final hit (80 base/125 scaling → 88/80 (clean), 93/80 (late)).}} | ||
**{{buff|It has much less ending lag (FAF 62 → | **{{buff|It deals more damage (6% → 8%).}} | ||
**{{buff|It has much less ending lag (FAF 62 → 45).}} | |||
**{{buff|The late hit has gained a [[shieldstun]] multiplier of 1.57×. Combined with its reduced ending lag and the increased shieldstun for ground attacks, this makes it safer on shield.}} | **{{buff|The late hit has gained a [[shieldstun]] multiplier of 1.57×. Combined with its reduced ending lag and the increased shieldstun for ground attacks, this makes it safer on shield.}} | ||
**{{nerf|It launches at a lower angle (70° → 60°), hindering its KO potential.}} | **{{nerf|It launches at a lower angle (70° → 60°), hindering its KO potential.}} | ||
Line 58: | Line 59: | ||
**{{buff|Sonic's arm stretches out further during the punch, improving its range.}} | **{{buff|Sonic's arm stretches out further during the punch, improving its range.}} | ||
*[[Up smash]]: | *[[Up smash]]: | ||
**{{buff|Up smash's first hit has less startup lag (frame 19 → | **{{buff|Up smash's first hit has less startup lag (frame 19 → 14).}} | ||
**{{buff|Up smash's looping hits are larger (4u/4u/4u/4u → 4.2u/4.2u/4u/4u), slightly improving its range.}} | **{{buff|Up smash's looping hits are larger (4u/4u/4u/4u → 4.2u/4.2u/4u/4u), slightly improving its range.}} | ||
**{{buff|The first hit launches opponents towards Sonic (90° → 95°), while the looping hits have a lower [[SDI]] multiplier (0.6× → 0.5×), and both use [[weight-independent]] knockback, allowing them to connect more reliably.}} | **{{buff|The first hit launches opponents towards Sonic (90° → 95°), while the looping hits have a lower [[SDI]] multiplier (0.6× → 0.5×), and both use [[weight-independent]] knockback, allowing them to connect more reliably.}} | ||
**{{buff|The last hit has increased knockback scaling (165 → 170), improving its KO potential.}} | **{{buff|The last hit has increased knockback scaling (165 → 170), improving its KO potential.}} | ||
**{{buff|Up smash's invincibility lasts longer.}} | |||
*[[Down smash]]: | *[[Down smash]]: | ||
**{{buff|Down smash's front hit deals much more knockback (55 base/63 scaling → 50/80), matching the strength of the back hit.}} | **{{buff|Down smash's front hit deals much more knockback (55 base/63 scaling → 50/80), matching the strength of the back hit.}} |
edits