Tech-chasing: Difference between revisions
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[[File:S2J tech-chase.gif|thumb|300px|{{Sm|S2J}} performing a successful tech-chase by predicting and covering {{Sm|Fiction}}'s tech options after using a down throw.]] | [[File:S2J tech-chase.gif|thumb|300px|{{Sm|S2J}} performing a successful tech-chase by predicting and covering {{Sm|Fiction}}'s tech options after using a down throw.]] | ||
'''Tech-chasing''' is the act of following or predicting an opponent's [[tech]] or [[floor recovery]] in order to attack them before they can respond. Because a character's tech animations have small windows of vulnerability before ending and allowing action, it is possible to read (or, in some cases, react to) the direction of a player's tech and [[punish]] them. Characters with fast movement speeds like [[Captain Falcon]] are very good at tech-chasing as they can reach the opponent's destination faster, though those with long-reaching attacks like [[Marth]] can do similarly well. Additionally, characters with high air speed can be good at tech chasing, especially on platforms, like [[Jigglypuff]], and, in Melee, characters with a long [[Wavedash]] can be good at tech-chasing, like {{SSBM|Luigi}} and {{SSBM|Ice Climbers}}. | '''Tech-chasing''' is the act of following or predicting an opponent's [[tech]] or [[floor recovery]] in order to attack them before they can respond. Because a character's tech animations have small windows of vulnerability before ending and allowing action, it is possible to read (or, in some cases, react to) the direction of a player's tech and [[punish]] them. Characters with fast movement speeds like [[Captain Falcon]] are very good at tech-chasing as they can reach the opponent's destination faster, though those with long-reaching attacks like [[Marth]] can do similarly well. Additionally, characters with high air speed can be good at tech chasing, especially on platforms, like [[Jigglypuff]], and, in ''[[Melee]]'', characters with a long [[Wavedash]] can be good at tech-chasing, like {{SSBM|Luigi}} and {{SSBM|Ice Climbers}}. | ||
Since most of the high tier characters in | Since most of the high tier characters in Melee have a high movement speed, tech-chasing is very prevalent and important part of the punish game at a high level. In particular, {{SSBM|Fox}}, {{SSBM|Sheik}}, {{SSBM|Captain Falcon}}, {{SSBM|Marth}}, {{SSBM|Peach}} and {{SSBM|Luigi}} rely very heavily on tech-chasing in their punish games. [[Projectile]]s can also do a good job of tech-chasing when timed correctly. Tech-chasing is much easier to do on characters with short tech rolls (such as [[Olimar]]) than those with long tech rolls (such as [[Zelda]]). Additionally, whilst most characters, given a knockdown and the right position, can be tech-chased on reaction by characters that are fast enough, some aren't. For example, {{SSBM|Sheik}} has functionally identical tech-in-place and tech in animations until a point in them by which it is too late to react in time to the differences, so usually tech-chases against Sheik rely on a read or moves that cover both those options, like [[Raptor Boost]]. | ||
Tech-chasing is possible on platforms and may be easier to perform on them depending on the scenario. Since the length of a tech roll is limited by the length of a platform, it is often easier to position to react to different options when tech-chasing on a platform. For example, in [[Melee]], {{SSBM|Sheik}} may use a throw that causes someone to tech on a platform, and can then either use aerials or quickly land on the platform to react to the next option; {{SSBM|Jigglypuff}} notably can use her up-throw to set up a reaction tech-chase into [[Rest]] on platforms, making it especially lethal in her punish game. | Tech-chasing is possible on platforms and may be easier to perform on them depending on the scenario. Since the length of a tech roll is limited by the length of a platform, it is often easier to position to react to different options when tech-chasing on a platform. For example, in [[Melee]], {{SSBM|Sheik}} may use a throw that causes someone to tech on a platform, and can then either use aerials or quickly land on the platform to react to the next option; {{SSBM|Jigglypuff}} notably can use her up-throw to set up a reaction tech-chase into [[Rest]] on platforms, making it especially lethal in her punish game. |