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[[File:Wavedashing.gif|thumb|right|{{SSBM|Luigi}} performs [[wavedashing]] in ''Melee'', an exploit unique to | [[File:Wavedashing.gif|thumb|right|{{SSBM|Luigi}} performs [[wavedashing]] in ''Melee'', an exploit unique to ''Melee'' and ''Ultimate''.]] | ||
An '''exploit''' is a case in video games where two or more separate mechanics individually work as intended, | An '''exploit''' is a case in video games where two or more separate mechanics individually work as intended but, when combined, yield an effect that is not meant to occur. Exploits are different from [[glitch]]es, which occur due to programming oversights affecting a singular process. That said, there can be some grey area between what defines a glitch and an exploit. | ||
Exploits in the ''Super Smash Bros.'' series have been rare | Exploits in the ''Super Smash Bros.'' series have been rare. Thus far, these exploits have seen use in tournaments, where they are generally considered legal. | ||
==Notable exploits== | ==Notable exploits== | ||
*[[Wavedashing]] | *[[Wavedashing]] involves a combination of how the game handles momentum created by [[air dodging]] and the [[traction|"slipperiness"]] of grounded characters. | ||
*[[Wobbling]] | *[[Wobbling]] involves a combination of characters being unable to break out of grabs while being pummeled and both Popo and Nana being considered the same character. | ||
*The [[Omnigay]] | *The [[Omnigay]] involves a combination of {{SSBB|Snake}}'s [[C4]] being able to attach to characters, the [[up throw]] of {{SSBB|Meta Knight}} or {{SSBB|Kirby}} taking characters above the upper [[blast line]], and [[Faux Super Armor]] as a result of [[port priority]]. | ||
[[Category:Game mechanics]] | [[Category:Game mechanics]] |
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