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Magnifying-Glass Damage does not occur in [[Training Mode]] nor in the [[All-Star Rest Area]] in ''Melee'' and ''Brawl''. In [[The Subspace Emissary]], if Player 2 is in a situation that would usually trigger the effect, they instead usually [[Space Jump]]. [[Charizard]], [[Meta Knight]], [[Kirby]], and to a lesser extent, [[King K. Rool]], all have [[up throw]]s that send them above the upper blast line with the accompanying Magnifying Glass, but they do not take damage as a result. | Magnifying-Glass Damage does not occur in [[Training Mode]] nor in the [[All-Star Rest Area]] in ''Melee'' and ''Brawl''. In [[The Subspace Emissary]], if Player 2 is in a situation that would usually trigger the effect, they instead usually [[Space Jump]]. [[Charizard]], [[Meta Knight]], [[Kirby]], and to a lesser extent, [[King K. Rool]], all have [[up throw]]s that send them above the upper blast line with the accompanying Magnifying Glass, but they do not take damage as a result. | ||
==Gallery== | ==Gallery== | ||
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*In ''Ultimate'', the "side arrows" of the magnifying glass for whenever a fighter is on the side of the screen reuse port colors of human players from ''Super Smash Bros. for Wii U''. As a result, ports such as Players 2 and 4 will have their arrows a darker color, while Players 7 and 8 will have purple and slate colors instead of pink and purple, respectively. | *In ''Ultimate'', the "side arrows" of the magnifying glass for whenever a fighter is on the side of the screen reuse port colors of human players from ''Super Smash Bros. for Wii U''. As a result, ports such as Players 2 and 4 will have their arrows a darker color, while Players 7 and 8 will have purple and slate colors instead of pink and purple, respectively. | ||
**Additionally, CPU players in Team Battles will have their arrows the same as their team colors, but with less saturation. | **Additionally, CPU players in Team Battles will have their arrows the same as their team colors, but with less saturation. | ||
==Reference== | ==Reference== |