Template:SSB4 to SSBU changelist/Ganondorf: Difference between revisions

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**{{buff|The throw deals drastically more knockback (40 base/90 scaling → 50/108), restoring most of its lost KO power from ''Melee'', now KOing around 89% near the edge.}}
**{{buff|The throw deals drastically more knockback (40 base/90 scaling → 50/108), restoring most of its lost KO power from ''Melee'', now KOing around 89% near the edge.}}
**{{buff|The throw has less ending lag (FAF 60 → 50).}}
**{{buff|The throw has less ending lag (FAF 60 → 50).}}
**{{nerf|Ganondorf leaps back much farther out of a throw. While this makes it very slightly harder to punish out of a stage tech, it significantly hinders Ganondorf's already poor recovery.}}
**{{nerf|Ganondorf leaps back much farther out of a throw, worsening Ganondorf's already poor recovery.}}
**{{nerf|The grounded version's grabbox is now only active after Ganondorf has left the ground, causing it to whiff against smaller opponents.}}
**{{change|The throw causes a vibrant burst of purple magic rather than a fiery explosion. It also has the electric effect.}}
**{{change|The throw causes a vibrant burst of purple magic rather than a fiery explosion. It also has the electric effect.}}
**{{change|The uppercut at the end of the move now uses the kick SFX instead of the burn SFX.}}
**{{change|The uppercut at the end of the move now uses the kick SFX instead of the burn SFX.}}
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