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===Aesthetics=== | ===Aesthetics=== | ||
*{{change|Due to the aesthetic used in ''Ultimate'', Luigi's model features a subdued color scheme; the green of his shirt and hat are brighter while the blue of his overalls | *{{change|Due to the aesthetic used in ''Ultimate'', Luigi's model features a subdued color scheme; the green of his shirt and hat are brighter while the blue of his overalls is noticeably darker, better matching his appearances in the ''Mario'' series. His clothing also features greater detailing, with the seams on his overalls being more accentuated, and his buttons having a more polished finish. He also has a slightly darker skin tone.}} | ||
*{{change|Luigi's idle animation has been slightly altered, with his head turned toward the screen and his arms moving in a more circular motion. However, he reverts to his previous idle animation while holding a small [[item]].}} | *{{change|Luigi's idle animation has been slightly altered, with his head turned toward the screen and his arms moving in a more circular motion. However, he reverts to his previous idle animation while holding a small [[item]].}} | ||
*{{change|Like most of the returning roster, Luigi has become much more expressive than in the previous games. He | *{{change|Like most of the returning roster, Luigi has become much more expressive than in the previous games. He shows an angry expression when charging [[Green Missile]] and during his forward aerial, has a winced face when throwing an opponent with his Poltergust, appearing scared when dodging, and surprised during Super Jump Punch.}} | ||
*{{change|Luigi has a new dashing animation akin to how he runs in ''{{s|mariowiki|Luigi's Mansion}}'' and other games such as the ''Mario & Luigi'' series. Luigi has a more upright posture in this new animation, making his hurtbox | *{{change|Luigi has a new dashing animation akin to how he runs in ''{{s|mariowiki|Luigi's Mansion}}'' and other games such as the ''Mario & Luigi'' series. Luigi has a more upright posture in this new animation, making his hurtbox taller but narrower. This makes him easier to hit vertically, but harder horizontally.}} | ||
*{{change|[[Air dodge]] and backwards jump animations have changed. Additionally, Luigi now faces the screen instead of away while [[sleeping]].}} | *{{change|[[Air dodge]] and backwards jump animations have changed. Additionally, Luigi now faces the screen instead of away while [[sleeping]], like his brother.}} | ||
*{{change|As with Mario, Luigi's [[on-screen appearance]] emits the {{s|mariowiki|Warp Pipe}} sound effect rather than the jump sound, similar to ''[[Smash 64]]''.}} | *{{change|As with Mario, Luigi's [[on-screen appearance]] emits the {{s|mariowiki|Warp Pipe}} sound effect rather than the jump sound, similar to ''[[Smash 64]]''.}} | ||
*{{change|Luigi's right-inputted [[victory pose]] was slightly altered, with a different animation for gasping at the end.}} | *{{change|Luigi's right-inputted [[victory pose]] was slightly altered, with a different animation for gasping at the end.}} |
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