228
edits
m (→Aesthetics) Tag: Mobile edit |
m (→Attributes) Tag: Mobile edit |
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*{{buff|Like all characters, Sonic's [[jumpsquat]] animation takes 3 frames to complete (down from 5).}} | *{{buff|Like all characters, Sonic's [[jumpsquat]] animation takes 3 frames to complete (down from 5).}} | ||
*{{buff|Sonic [[walk|walks]] faster (1.375 → 1.444).}} | *{{buff|Sonic [[walk|walks]] faster (1.375 → 1.444).}} | ||
*{{buff|Sonic [[ | *{{buff|Sonic [[dash]]es faster (3.5 → 3.85).}} | ||
**{{buff| | **{{buff|His initial [[dash]] is significantly faster (1.5 → 2.31), now being the third fastest in the game.}} | ||
*{{buff|Sonic's [[traction]] has been massively increased (0.06 → 0.138), now being the highest in the entire game. This makes it much easier for him to punish [[out of shield]].}} | *{{buff|Sonic's [[traction]] has been massively increased (0.06 → 0.138), now being the highest in the entire game. This makes it much easier for him to punish [[out of shield]].}} | ||
*{{buff|Sonic's [[air speed]] is faster (1.15 → 1.208).}} | *{{buff|Sonic's [[air speed]] is faster (1.15 → 1.208).}} | ||
*{{change|Sonic [[falling speed|falls]] faster (1.45 → 1.65).}} | *{{change|Sonic [[falling speed|falls]] faster (1.45 → 1.65), his falling speed now being above average instead of below average.}} | ||
*{{buff| | **{{buff|His [[fast-fall|fast falling]] speed is faster as well (2.32 → 2.64), which improves his air mobility and leaves him less susceptible to juggling.}} | ||
*{{nerf|Sonic is considerably lighter (94 → 86), now making him a lightweight instead of a middleweight, weighing slightly more than {{SSBU|Zelda}} and being lighter than {{SSBU|Little Mac}}, worsening his endurance. While this change would make him less susceptible to combos, this is prevented by his faster fall speed.}} | *{{nerf|Sonic is considerably lighter (94 → 86), now making him a lightweight instead of a middleweight, weighing slightly more than {{SSBU|Zelda}} and being lighter than {{SSBU|Little Mac}}, worsening his endurance. While this change would make him less susceptible to combos, this is prevented by his faster fall speed.}} | ||
*{{nerf|Forward [[roll]] grants less [[intangibility]] (frames 4-15 → 4-14) and has more ending lag ([[FAF]] 28 → 29).}} | *{{nerf|Forward [[roll]] grants less [[intangibility]] (frames 4-15 → 4-14) and has more ending lag ([[FAF]] 28 → 29).}} |
edits