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===Aesthetics=== | ===Aesthetics=== | ||
*{{change|Sonic's design is largely the same as it was in ''SSB4'', although his model features a more subdued color scheme due to the aesthetic used in ''Ultimate''. His fur is now lightly detailed, and his shoes appear more polished.}} | *{{change|Sonic's design is largely the same as it was in ''SSB4'', although his model features a more subdued color scheme due to the aesthetic used in ''Ultimate''. His fur is now lightly detailed, and his shoes appear more polished.}} | ||
*{{change|Sonic is | *{{change|Like most other returning characters, Sonic is more expressive than in ''Smash 4''. He now has a sly grin while dashing and frowns during his up tilt, [[forward smash]], [[forward throw]], and when shielding. His eyes are also slightly more emotive. However, he still isn't as expressive as in ''Brawl'', as he doesn’t grow impatient during his foot-tapping idle pose and doesn’t grin during his finger-wiggle idle pose.}} | ||
*{{change|Sonic's head quills have greater independent physics, resembling how their movement was in ''Brawl''.}} | *{{change|Sonic's head quills have greater independent physics, resembling how their movement was in ''Brawl''.}} | ||
*{{change|Two of Sonic's victory poses have been tweaked:}} | *{{change|Two of Sonic's victory poses have been tweaked:}} | ||
**His left-inputted victory pose now has the camera appears fixed on where he appears, showing him sprint off-screen twice before appearing. He also grins instead of smirking, | **His left-inputted victory pose now has the camera appears fixed on where he appears, showing him sprint off-screen twice before appearing. He also grins when he gives a thumbs up instead of smirking, akin to ''Brawl''. | ||
**His up-inputted victory pose now has him running up to the Chaos Emerald before grabbing it. | **His up-inputted victory pose now has him running up to the Chaos Emerald before grabbing it. | ||
*{{change| | *{{change|Although Sonic still has an animated mouth in his victory poses, the ending poses switch back to the standard model so that its movement appears more natural.}} | ||
===Attributes=== | ===Attributes=== |
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